Correct, I just tried.
The changes are based on feedback
Whic is ofc good but feedback results can be interpreted and fixed in various way, the answers usually arent detailed enough. For example the survey says a lot of people think capturing thralls is to grindy. Is it all thralls or only t4 thralls? Is it because for a long time e leyshrine surges were bugged and didnt drop t4 like they should or because the whole loop is to grindy? Do you fix this by tweakiing or removing the whoole thing or adding new ways to get thralls like they did?And so on
Its more like the majority hated the system, it still works and has more chance to drop t4 than the camps.
The leyshrines and the purge has more unique thralls they claimed, not sure how unique they ment them to⦠recipes maybe? Not sure.
that is my question. Capture a cursed berseker and it has pretty powerful life and strength. I no longer have to look for good warriors by summoning at altars. What were the altars left for?
Left for T4 crafter Thralls.
Theyāre much faster to obtain doing a surge.
Iāve been around the camps many times and havenāt seen a single T4 yet.
But youāre right about fighters becauseā¦
I captured a named Fighter who has base stats of 7.4K health, a melee multiplier of 1.768 (higher than the lauded Aesir warriors @ 1.56) 15 Strength and 30 Vitality. Having fun with this oneā¦
The Accursed Beserker will have the same stats as the cimmie, coming with 4437 health and an impressive 2.24 melee modifier.
Edit: however a lower strength damage bonusā¦
With my friend we visited today the big camp near the tower. I wont say it was easy, but we managed to do it dying 1 time each of us, without any thralls. I wont say im 100% sure since i didnt have a truncheon, but it looked like there was at least 4-5 level 4 thralls/named thralls, including one armorer.
In comparison we can just do the mealstorm and the leyshrine surges WITH thralls, who add a lot of sponge and some firepower/
Why didnāt you take thralls with you into the tower camp?
I wanted to judge the difficulty without thralls, and ,as i guessed correctly, it would be to easy and boring with thralls.
I have hoped this 2.3 patch would really make Siptah more challenging, but after these few days I am in the process of moving up the sliders , trying to find a balance between challenging but not broken⦠Then i will have prolly to mess with maelstrom sliders to make it a bit less difficult as it was just right before, with normal npc sliders.
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