The DLC are all weaker in counterpart to the normal game item they “copy”. Why? Armor are weaker, weapon deal less damage… You said they would be the same stat, which obviously this is not the case.
Also, for god sake, please, give us the possibility to chose which stat an weapon or armor piece will boost.You guys already have the “modding” for armor and weapon in place and got the war paint in place as well. Why not just add a crafting recipe to chose a stat boost ( normal / exceptional / flawless ) which in the end will end up giving the same amount of bonus to the piece.
Right now, even though I love the savage frontier dlc, it’s pointless to use the armor for pvp because the stat it boost is survival and that’s useless for pvping. So by adding the recipe, anyone could use the armor they prefer the look of, and use the stat that they want. The best of every world!
If complain and question about what’s the use of “racial” thrall, like how cimmerian give vitality etc, welp, make it that the racial one can only craft that certain recipe of the stat in the flawless condition. That way it’s the same as getting that T4 thrall for the flawless armor piece.
Also, for dlc skin, can you please make them “mod” to add to an item instead of a separated item? That way, we could use whatever skin we want on whatever item that match it ( aka dagger goes for any kind of dagger , sword for sword etc) This way, there won’t be any difference in stat and it will all be balanced out for the actual game and all future dlc you add. Path of exile use this kind of MTX, where you use whatever item you want and can change the skin of the item with whichever MTX you have bought that fit it. This would work flawlessly for conan exile as well.