Please implement typing "I Agree" when recreating the character

That is simply not true. I play since more then 3 years and this happened once to me, as I was tired and in one moment I lost hundreds of hours play time. Would I have to type in a confirmation it would not have happened. On a PC I would have laughed about and recover my safegame. On a console or online server you cannot do this. A typed in confirmation has already to be done you transfer a character, so the mechano is implemented already. The modders of you should know that this to implement is not too much work.

As much as I respect other peoples opinion, it is not ok to devaluate such requests in that manner and to boil it down to peoples stupidness like it happens here on almost all arguments! Noone is safe from errors or moments of unawareness. And it is not on your nor Testerles nor my side to decide how funcom use their resources. To call it a waste of time is a personal opinion, not valid fact. It is a pity my english is more on the poor side. In my mother language I would argue with more dps :wink: (of course allways respectfull nevertheless)

Finally, if I count the replies ordered distinct by different users, there are more that want this feature then those that dont do it.

And now I am out from this (still valid) necro-thread.

Cheers

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While I’ve got no dog in this fight (singleplayer, so I have very little opinion on this subject), and much of what you say seems fair and reasonable - I’m going to have to disagree with this little bit. I’m sure your maths is correct, but just because there’s more people replying on this thread that want it than don’t, does not make that true of the player base in general (doesn’t make it untrue either). These forums really do not represent the average CE player any more (not sure they ever did) - we’re a self-selected group of people willing to spend time not only on the game itself, but talking about it (and arguing, screaming, insulting, etc etc). Add to that the fact that so many positive voices (and negative voices) have been driven out of these forums by opposition, unpleasantness, insults (and worse), or just not getting their way, and it’s hard to judge the value of any idea solely by the numbers of supporters it gets here.

More relevant to the topic itself - for what it’s worth, I’ve never accidentally broken bond with a follower (which for singleplayer is the nearest equivalent situation) - the option is right next to ‘follow’ and I’ve nearly clicked it by accident many times - but then it would offer me a yes/no dialogue just like recreate character does. In all honesty, I don’t understand how people get these things wrong when they already have to go through a two stage process, including moving the mouse pointer from the corner of the screen to select a yes or no option (I know people do get it wrong, I just don’t understand how). And I don’t really see how adding yet another layer of confirmation would stop those same people from making the same mistake.

Is the current ‘recreate character’ option too easy? I don’t know. Should it have another added layer of security? again, I don’t know. But at some stage ‘personal responsibility’ is going to have to come into it, otherwise we just end up with an infinite regress of always having to add another layer, and then another, and another. (And, as someone that does a fair amount of testing and sometimes needs to spawn in a bunch of followers and then get rid of them, the two stage system there can already get frustrating - I’m not sure there’s ever a situation where someone would need to use recreate character repeatedly in the same way, but the more layers added, the more irritating it will be to somebody - just think how annoying windows can get sometimes with the continuous ‘are you sure?’…)

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Even I wanted to be out here, your reply deserves at least a short answer.
Thank you for your answer & correction. You are complete correct, the number of writers does not reflect how many users wants/wants not a feature. I meant of course the writers only, as I cannot know what people want or not when they do not write it :-).

Only one example for windows: I have always paper bin-enabled and leave the confirmation, even it disturbs or make things longer, as I know at least one time in three years I delete accidently something that I should not have done…

Of course you cannot build another & another & another layer of security if people do not use their brain this is useless. Here it boils down to three cases:

  1. Recreate character (meaning delete a character & create a new one)
  2. Create a new game (meaning old game will be deleted)
  3. Transfer a character (meaning character is moved from one server to another server, deleting the first one)

Case 3 is fine as it is, you have to type in “transfer” to confirm
the same should be the case for 1+2, instead of “are you sure” to have to enter something related as “delete” . This would change exact nothing for most of us as these features are used extremely seldom. If we had this mechano not already on server transfer, I would not waste my time writing a pro-state :slight_smile: I guess, the number of accidental deletions would not go down to zero, but become reasonable less, as it is a difference, to click twice or have to enter some letters :slight_smile:

This Funcom knows, as they impemented this feature on servertransfer.

I am for self responsibilty but I am also for strong errorhandling-protection in destructive cases.

For breaking bonds it could be done and it is for sure sad if you loose an old thrall that way, but to loose your complete game or char by accident is something complete different.

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Well put :slight_smile:
All I would add is that I agree ‘break bond’ is quite different from recreate character - it is very different to lose one follower or lose everything. I just wanted to use that as the best example I’ve got of a similar system :slight_smile:

While I may appear opposed (complaints about Windows ‘are you sure’), I do understand and agree with the need for some protection in these sorts of situations. I just wonder how many layers are needed to satisfy all… The suggestion of replacing the existing version with a clearer version (eg typing delete) makes a lot of sense (both for standardisation and safety - while I may not agree yes/no is too easy to get wrong, I can at least see how it can go wrong - if someone complains after typing ‘delete’ then it really would be their problem, lol).

The one major problem I can see with this issue, however, is consoles. On a keyboard, it’s easy enough to just type in a word - but on a controller I would imagine it might be considerably more annoying. (Again, still a rare enough situation that the level of extra work might be fine - just an extra thought to consider.)

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Hmm :slight_smile: I started CE on console three years or more ago. My only accident happened on console. On a PC you can restore your game easily, except on officials. So this feature is good for me when it is a bit annoying like on server transfer.

Nice to discuss with you :slight_smile:

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Interesting, and not something I had considered :slight_smile: I guess on consoles you don’t have access to save files in the same way? That makes sense. And I guess for something as rare as ‘recreate’ the extra annoyance is probably well worth it :slight_smile:

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Exact that is the case. I am on XBox and that is completely closed. You can not even take out the harddisk & get the files as they are protected.

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Why so many people acting like this would be a difficult thing to program?
Like the Funcom programmers would be up three days strait, continuously drinking coffee and smoking cigarette’s, just to get the “delete character” typing box implemented.

For all the people here claiming to be programmers, they sure are making a mountain out of a molehill. This isn’t hard to put into the game.

Seriously, how long do you think it would take to implement?
An entire work day?
2 hours?
10 minutes?

How many people? One?

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Apparently you missed the gist of the replies. It was not about how long it would take, it was about “why” a third layer was needed.
I agree, it is not. Some people will try to beat the train at the crossing no matter how many gates are down and red lights flashing.

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Personally I’m HUGE fan of Check Boxes, when checked send you back to top of TOS/Rules page etc cause you failed read it.

I get kick out of it.

Thou… I would say, “Are you sure you want to Save?” messages DRIVE ME INSANE.
I clicked open menu…clicked Save… I clicked the save.
In a game with multi-saves.

Why torture me. XD

At title screen… “Are you sure you want to load this save?”
I clicked it…didnt I? XD

all I say is, that this is wasted time. 5 minutes? 5 hours? 5 days? it does not matter. it’s even with 5 minutes wasted time :man_shrugging:

and your comment shows very clear that you are not familar with software development. it’s not only the programmers time we talk about. there is more investment needed to add a “feature”

this time is much better invested elsewhere

Alright, then lets look at it this way. If a “Me Delete” typing layer was added, how many people would…

A) Appreciate the new feature.

vs

B) Throw their hands up and quit the game. Or at the very least, complain on the forums.


PS: Out of mortal curiosity, in all your time playing Conan Exiles, how many time have you recreated your character? (on purpose)

I really do not have a horse in this race, i have never “accidently” deleted a character. I do feel sympathy for those who have.
After reading initially, I was in agreement that it could not hurt to add that feature, but then I read the prospective of actual programmers and have to agree that “just how many layers do you need” is a valid argument.
How many times have I recreated a character on purpose? Dozens of times at least. Especially before the Orb of Nergal.

It is, as long as one acknowledges that cognitively, typing text is a vastly different action from more-or-less-mindlessly clicking “Ok” on a button. It breaks one out of the “automode” flow if there wasn’t expected to be a text type-in (like there isn’t when removing bracelet). As such, it isn’t really “more of the same” (because that would indeed be useless).

I do not have a horse in this race either, I just find it an interesting subject.

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Sure. I don’t think anyone disagrees that it’s silly to click without reading, and ultimately a self-inflicted problem.

The question is whether it’d hurt to add a textbox since the consequences for messing it up can be pretty dire.

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Yes please! people need to read rules befor they start playing on server!!!

Every time I remember seeing someone talking about this happening it’s because the option is so close to remove bracelet which also has a similar prompt.

I’ve never had it happen personally, but I consistently still pull the trigger to loot from the quick loot menu. This causes me to attack instead of pickup the item, which seems like a very similar mistake but doing it with recreate has much more severe ramifications

I don’t think it’s stupid, I think it’s muscle memory. You get used to doing the same thing and sometimes your brain decides to check out for a second and you miss click.

I’ve even had times where I’ve realized I was misclicking but it was too late to stop my thumbs :upside_down_face:

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Very good points. Controller use is probably a contributing factor, as I know in the heat of battle it’s easy to just press away. :joystick: :arrow_up_down: :doge:

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Well depends on how they made the interfase but to move the deleat bottom on a safe spot not spec long!