I’m in a clan with 3 other people. 1 doesn’t play anymore, 1 plays maybe once every couple weeks, and the remaining 2 play several times a week but not always every day.
We do, however, want purges for the thralls and the thrills. But the way you decrease the purge meter for not logging in makes it impossible for us to build up the meter enough to trigger a purge, even though we’re regular players.
And why is this the case? Because some edge case where a purge could trigger on a clan with no buildings on the server? Why not reduce the meter if there are no eligible foundations for a purge at server start? Seems like a much more direct and fair way to avoid the problem, rather than penalizing people just because they’re all not online every single day.
Since you instituted this “fix”, we’ve had a total of 2 purges, but if you totalled up our meter gains I bet we’d be well over 10. I just lost all of what was almost a full meter because I went away for the weekend.
Purges are one of the few end game activities in PVE, and this makes it so hard to get them I don’t even want to try anymore.