Please put tree & rock clearance around religious altars & map rooms

Hi Funcom team and followers.

A Suggestion to please use the same Rock / Vegetation clearance parameters you have for buildings, and apply this to Religious Altars and Map Rooms.

Since the update, Rocks and Trees re-spawn over and through any Religious Altars and /or Map rooms that have been placed directly on the ground. Whilst Map rooms can be moved, Religious Altars can not so this ‘regrowth’ is really impacting a lot of player builds that I see, and I play across multiple servers.

So if these objects could inherit the same Rock / Vegetation clearance parameters that seem to work for normal buildings I think this would help with this.

Thanks

Animal pens too.