Please read FUN Suggestion. ( for Golems )

Regarding the issue of golems only gathering resources when a player is nearby, I think there are two potential solutions that could fix this:

  1. Golem Expedition System: Instead of requiring constant player presence, golems could be sent on expeditions for a set amount of time. They would leave the base, gather resources, and then return with a full or partial inventory. There could even be a chance that the golem never comes back if it’s destroyed during the expedition—adding a risk vs. reward element to the system. This way, players wouldn’t have to babysit their golems, but there would still be consequences and management involved.
  2. Rendering Independence for Golems: Golems could be added to the list of entities that trigger an area to be active, much like how players do. In this system, the golems would work as their own entity, triggering resource generation in the environment even when the player isn’t nearby. The golems would move a set distance from the base (for example, crafting thralls currently have a 50-unit range, while golems could have a 100-unit range). This would allow them to gather resources realistically without breaking the immersion.

These options would make the system more dynamic and engaging while keeping it balanced.

I’d love for you to check out my full post and share your thoughts! Here’s the link: Feedback on Living Settlement Server Options – Please Consider Optional Settings for Hardcore Survival Players. Feel free to give the post a like and leave a reply if you have any additional ideas you’d like to share!

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