Agreed, personally i feel they need to make some spells more useful or maybe create some synergies for the use of (mundane) spells.
Maybe create some expensive pacts or rituals of sorts, to give a very long lasting set of buffs if fully corrupted.
Currently however, pouches weigh entirely too much to really have any versatility when just going out exploring. Sure, you can of course prepare the exact amount you need for a place you already have visited a few times (example: Silver Mine, just bring 3-4 cloth pouches) but it just isnât too forgiving of a playstyle if you just like having access to sorcery for new encounters instead of sitting on them for a moment that may not come.
Tainted is the penalty for using player made teleporters.
Something something donât want people to be able to chain port from one location to another then another then another rapidly because it might make PvP spicier.
This one personally finds it a less than inspired system, but there is a certain consistency there âŠ
Sorcerer already have huge drawback
It cut your life and stamina , most of spell are very useless in pvp and pve , you have to carry spellponchs and to cast a spell you need to be stoped in a place and anyone can kill you easy.
At the very least, I would vote for the time to be half in PVE.
I understand that itâs a âcostâ for jumping through the teleport and it even killed me when I forgot that a snake sometimes lurks near our teleport near âthe Denâ - and I jumped there with 1 HP.
Anyway, 99% of the time itâs just an annoying delay in PVE. Thatâs all.
Dancers help , the effect is a slowly decreasing resistance to corruption removal so they slowly reduce it anyway, at full corruption (which is roughly equivalent to jumping across the map or more) Iâm already at 50% corruption anyway thanks to the dancer the moment the effect wears off.
So as I said, in PVE itâs not a âpower costâ but just an annoying delay.
By the way , even us clan hardcore necromancer left the corrupt build long ago because it was a high cost for minimal effect for him too.
More to the point, what Iâve been saying for years - PVP and PVE servers should have different settings , because the would-be balance in PVP makes a lot of things completely useless in PVE.
When was the last time you used a lance on a horse, for example?
and as a hardcore lover of the âknightlyâ style - spear and shield on horseback - I would like to enjoy it here too, but how? Lances are ridiculously heavy and even in the elite version can hardly kill an antelope âŠ
not to mention that in order for lance to give some dmg I have to literally rush between enemies at full speed - which was possible 2 years ago but now, after many changes in enemy dmg I have with the original / DLC saddles in volcano or mounds about 4-5 hits from the enemy before I go out of the saddle - when the horse has full stamina
new saddles (bazaar,BP) also donât have resistance to stamina damage anymore - compared to older saddles - so in volcano I go down in 2 hits
overall, the combat from horseback is quite disadvantaged by the fact that it has been forgotten for years when introducing changes to the game
@den I would like to have a normal spear that can be used on horseback - well, itâs actually possible, but with axe-like swings ⊠has anyone from FC seen how to really fight with a spear ? although what to expect when fighting with a two-handed sword is more like golfâŠ
Additionally, no one even uses that on PVP anymore due to the getting knocked off with a tickle. Getting a million lance core drops is hilarious now XD
I agree, addressed a problem but went too far. Oh and the âproblemâ at the time of the horse combat change wasnât entirely fixed either, it just wasnât worth it to do and/or inaccessible because transfers are not a thing anymore. If they would have focused on the actual problem, which was largely an exploit with one piece of armor, then horses wouldnât have needed to become a pet dog following you around.
there are a lot of things in the game that are hardly anywhere else, but they are underdeveloped and neglected.
in 2021 when I started playing I thought - hey here are one-handed spears and they can be used with a shield, great, Iâll be something like a hoptite and then Iâll use them on horseback as a knightâŠ
but they are almost unusable at close range, but actually at a distance too
but there are lances, so Iâll use those - but theyâre weakâŠsupposedly because of PVPâŠso sorry dude, fight with something elseâŠ
for years I fought wherever I could from a horse⊠then they changed the system and suddenly it almost doesnât work because they immediately knock me down - because NO ONE took into account the fact that when the DMG from NPCs rises
more or less FC is slowly destroying everything that I enjoyed about the game and what made it unique, there is not much left
I could go on like this but no one cares anywayâŠ
I care but that is like us howling at the moon lol
I also care about how PVP changes affect everyone else as a PVPer. As much as PVP may be viewed in a certain way, any intelligent player will recognize that it doesnât just âfixâ a problem theyâre having with a small percentage of their gameplay, despite it being very important at the time. It will affect a PVPers PVE gameplay too and by extension, all those who only PVE.
I donât even take horses or thralls out with me anymore. Theyâre burdens to me. I sure am the âhero of the storyâ but damn, it would be nice to have followers and mounts not be useless.
The tainted debuff needs to remain. Potentially could be a server option. But in the basic game and in the default settings it should remain.
Conan Exiles is a game that thrives on player interactions. Think about the time youâve spent with clanmates, friends, and other people on the server. Even small things such as answering questions to a newbie, or helping someone just start out with a handout of materials or hand me down gear.
When we got the Maprooms, the interactions dropped pretty hard. Instead of running from point A to point B and running into people. You had a significant part of that route cut out entirely. Age of Sorcery gutted it further with the Transportory Stones. However the amount of the debuff was directly proportional to the distance traveled. Thus pushing people to make shorter hops.
Allowing us to simply traverse the map on a whim without any sort of limit, means that player interactions while playing is cut even further. These interactions need to be encouraged, not mitigated.
This is important for obvious reasons in PVP/PVE-C where the type of server is basically built around players coming into contact and thus contention with one another. But its also equally and I would say MORE important for PVE.
Iâve seen first hand what happens when servers use free teleports, /home and /sethome commands, and other fast travel methods. You can have 20-30 players online and get people complaining that they never see anyone. Why? Because everyone logs in within their base. Teleports to their favorite gathering area, or boss farm and then teleports back. Some servers try to facilitate a hub for people to visit and some do. But thatâs arbitrary and inorganic. People can quickly lose interest if the population isnât sufficiently high to mitigate that. Making growing servers problematic over time.
We need players crossing paths in order to enrich the PVE and PVP experiences. There needs to be some limits on fast travel and more encouragement (more carrot than stick in some cases) to foot/mounted travel so players are more likely to run into each other.
Iâm not against changing the Tainted debuff. But no change to it should be causing Transportory stones to go from being an uncommonly used convenience to just routine travel. If its being used routinely already by many, then it needs another look to make sure that is fixed.
Maybe have a corrupted attribute in agility that you can set. Which would add another corrupted perk line.
Maybe
first corrupted agility is +10% of surrent stam.
2nd corrupted agility is ignore tainted debuff
3rd corrupted agility is caise corrupted debiff to enemy with agility weapond.
4th corrupted agility is increased movement speed by 10%.
Just an example. This way non corrupted builds are still punished fornusing sorcery mechanism, and those sorcerers can choose to spent points in corruption to ignore it.
I might disagree with you when siptah got released many people didnt liked it because theres no map rooms so you have to walk so much wasting time from a place to another and time is something very valuable right now.
People in already use the battle duel flags to teleport from a place to another.
i think they shall remove the tainted corruption from pve it will make the clease corruption drink very usefull , in pvp its another case because people can abuse using it to avoid fight or for using the loadscreen to kill.
It isnt fault of teleport before teleport it happened too much too it is fault of group content theres NOTHING to make in group in it game maybe if funcom rework world events it can change add big world bosses or event where all server need to work together to finish can make people interact a with another , in console it much worst because theres no chatâŠ
Teleports come to help us it cut time for people dont have much time to play yes people have rl life. , work , sons , love and have to study.
Almost all popular multiplayer games have teleports and most dont have a debuff for use it.
As obnoxious as i think the Demonic taint /Tainted statuses are as someone who has several characters with no dancer (I only convert thralls of certain cultures/religions on playthroughs), i do agree that it should be a thing on officials at least.
I canât really give any other explanation than that i personally feel it is right for it to be in place.
That makes a lot of sense to me. Seems like pretty much the perfect solution. It gives corrupted builds a bit of a bonus, since they can travel without the debuff, while still leaving it as something that prevents the majority from just teleporting around. Itâs also really good from a lore/flavour perspective, as it makes sense that the sorceror themselves can travel freely (their soul already being so corrupted), while anyone else who travels by magic feels wiped out and has to spend a bit of time recovering. I like it
For it to work though, you have to lot the amount of corrupted perks you can get. Right now you can max corrupt any and all of the attributes that can and ceiling your corruption at 50%. Something has to balance there