Please return Commander Bakt-Nimlot(with high experience points)to us

Not even risky at all if you know how.
But that’s just a cheap alternative to the profound changes the whole thrall system should have.
I’m not against your idea, but it falls very short from what is needed.
Devs should try Dragon’s Dogma 2. Of course we will never have anything similar in this game, because it simply isn’t possible, but they could gather a few ideas.

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sigh

I’m not telling you that your complaints are unjustified. I’m trying to tell you possible reason why you are having problems, so it would be easier to find solutions to those problems.

Complaining alone won’t make things better. It probably won’t even make you feel better.

A more proper order of operations:

  1. Find problem.
  2. Determine cause of problem.
  3. Figure out solution to the cause of the problem. So, if you contract smallpox, using heavy makeup to cover the spots and scabs won’t cure the disease.

I can understand and completely agree with the problem you mentioned. Although designing the thrall fight system better is the best solution, its working period is too long. It can be placed on a long-term plan, but increasing the experience value will not It would be too complicated.

I clearly understand everything you said.

I play this game for more than 8 hours a day. I have been playing it since before Commander Bakt-Nimlot (with high exp) existed.

However, due to system problems, thrall often die and are easily killed.

After several weeks of operation, due to system anomalies, thrall are rarely successfully upgraded to level 20.

Commander Bakt-Nimlot (with high exp) only reduces the risk of loss and time for me

that’s all.

So eventually you learn (i did at least) there are specific thralls that are just better, and i only get those. I just recently ,like really recently 3 days ago i think, abducted 2 relic hunters from Unknown City and 2 Cimmerian Berzerker from their usual spot. 3 of them are already level 10. These dudes come out of the box with 1500 to over 2000hp. they have on salvaged redeemer armor from the boss relic hunters from Unknown city that are just drops when you kill them. except for the Red Mother (and that damned snake cause the poison it does is crazy) any of my thralls can solo any of the skelly bosses and the brute too. I know this topic is about leveling and weak thralls, but thats the point. Dont get weak thralls, I can go fight the croc and spider world bosses with a level 0 berzerker in half broken redeemer armor as soon as i get him out of the wheel, and thats how you level them fast. Theyre boss killers at level 0!. So I know this may not be the solution you are looking for, but I think they designed the “power levels” of the thralls just fine in my opinion.

Bosses are not the problem. Mobs are the problem because they stunlock your thrall.

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wait what? where are there that many mobs? unless u decide to just sprint through a dungeon and kite a whole pack of them after you, usually its like 3 guys just standing in a group

Pretty much this.

I’ve seen some pretty decent thralls (not top tier, but higher than the area in question) get taken down by a group of double digit health NPCs simply because they could roll out the hits nearly consistently. They would pose a threat to me if I couldn’t roll dodge or otherwise try to maneuver out of it.

The stunlock is the killer, and it does apply to NPCs as well, but frequently we operate solo with followers where NPCs operate in camps. They have homefield advantage more often than not.

I found one of the more difficult things to do is holding threat myself. Even without Incite activated, it can be tricky to hold agro on everything around you. I wouldn’t mind a bit of a taunt ability to get the attention on myself.

If I focus on being strong in melee, my authority will be low and thus my thralls weaker. Since I’m the greater threat, the focus of NPCs should be on me. That should be the trade off there.

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Usually. But when you invest so many hours in a grindy task, usually isn’t good enough.
The problem is that we ended up in a situation where instead of thralls helping us, it’s us constantly having to cover their ass. We went from 80 to 8.
Anyway… I don’t know if I even care any longer.

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As I said before: The removal of hyper armor was really devastating to thralls. Their lack of AI and rolling makes them almost helpless in some encounters without hyper armor.

Three level 1 exiles with spears can kill a high level thrall.

I don’t think that hyper armor should have been removed. But even if one thinks that idea to be valid for some reason, it should only have been done if the AI would have been improved massively. Which it wasn’t.

Bro, I have the best T4 thrall, gear with over 1800 defense points, and weapons with over 90 attack power

but it’s futile

Game system AI with stupid intelligence, leveling them up was a challenge before.

Sometimes, even with a level 20 thrall, they wouldn’t retaliate when attacked by three small mobs and couldn’t be taken away from the scene, leaving me to watch them die helplessly.

Commander Bakt-Nimlot (with high experience points) still can’t solve the issue of the stupid intelligence AI, but at least after the thrall dies, the mindset doesn’t collapse too much. We can retrieve the equipment and create another level 20 thrall back soon.

Nowadays, level 20 thrall, fearing unnecessary sacrifices, have become mere decorations in the corner of the house

The ones taken outside are the level 0 thrall ready to be sacrificed at any moment

I’m on US #3756 official server (PS), anyone needing a companion is welcome to join

I don’t mind my own death, but thralls are different.

I can go from level 0 to level 60 in just a few hours by digging through black ice.

There is also witchcraft to resurrect after death, but The cultivation of a thrall is different.

It often takes days to weeks, and there is no first aid after death.

You can only get back his equipment and watch him disappear in the game.

That’s why I say, although Commander Bakt-Nimlot (with high experience points) cannot solve the real problem, but at least after losing a level 20 thrall, you can quickly bring his spirit to another level 20 thrall in this way to continue traveling and exploring the world.

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Three guys can stunlock a thrall and whack him to death, especially if some of the mobs happen to be Cimmerians with star metal hammers that laugh at the thrall’s 1800 armor. So, if there are four Cimmerians, you had better make short work of the fourth one so you can help your thrall deal with the rest.

If the problem is “thralls die too easily”, “make thralls level up faster” is not a solution to the problem you specified. It’s just something to make the symptoms more palatable.

The actual solution would be “make thralls less likely to die”.

Fast leveling and high mortality would make thralls disposable resources, rather than adventuring companions. It’s not a direction with which I, personally, would be happy.

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Yes, as I said above, Commander Bakt-Nimlot (with high experience points) cannot solve the real problem, but before the real problem cannot be solved, there must be an alternative to temporarily meet the needs, thrall AI problem,

There is no real solution in a short period of time. This problem occurred frequently a few months ago. I don’t think this can be solved simply. Otherwise, this problem would not have existed for so long.

For example, if there is a hole in the water pipe, before you can buy a new pipe to repair it, you must first stop the leak in other ways, rather than letting it leak until the pipe is replaced.

Long-term planning requires time and careful planning, but Commander Bakt-Nimlot (with high experience points) does not. It just needs to be adjusted. When the real AI problem is solved, who needs Commander Bakt-Nimlot (with high experience points)? )? I would rather take thralls to challenge more and more interesting monsters.

This is a good comparison. But what I’m afraid of is that Funcom simply plugs the leak and never bothers to get a new pipe, because the plug is holding “well enough”. Just like many people in the real world would do.

I’m not against temporary solutions, just as long as the long-term problem, and its solution, have been properly identified and worked towards. I’m simply against people asking for those short-term solutions with no regard to the long term.

This game isn’t just for one playthrough. It’s intended to stay for years. Applying quick-fix patches over quick-fix patches may actually make it harder to make (or justify) a solid long-term solution because it would involve tearing down all that work they did for the temp fixes.

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In fact, you are absolutely right. Funcom is really just like the Chinese proverb says, “Treat the head for a headache and the foot for a sore foot”, but never find out the main cause of the disease.

From every update, you will find that in the thrall system mode, only the interface settings are different, but the AI ​​remains unchanged.

Let’s return to my main expression. Before a long-term plan to modify the thrall AI appears, the emergence of Commander Bakt-Nimlot (with high experience points) can temporarily solve the problem of players’ wasted time and effort after the death of high-level thralls. To reduce unnecessary waste, and after the thrall AI is improved, I fully support removing Commander Bakt-Nimlot (with high experience points), because accompanying the thralls to grow is more interesting and informative, just like watching your own children grow up.

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