Heavily. Xeyvrs thrall sheet has a chapter 3 tab added showing the current (but could still be changed) thrall stats.
I played and cloned the biggest base on my server. Itās a pretty large build but literally the only thing standing between the purge and the coffer is a single gate on top of 3 sets of stairs.
Every time I triggered it would fail after one wave due to āinaccessibleā coffer.
If I removed the gate, the purge went off without a hitch.
Disappointed.
so nobody has a problem with the battering ram that you can acquire on your first day on the server at low level for free, that allow to break any t3 foundation/wall in less than 30 sec ? battering ram that by the way will become the new meta for raiding, because free, and fast to break any base (yeah dont do damage to chest, but well you can also have free bombs at your first day) so mean that anybody without any skill and without any grint will be able to raid anybase first day. everybody find that balanced ? i mean at this point why not give a starter kit of 100 bombs to any player that create a toon on a pvp server. because a battering ram is equivalent of 150-200 bombs for breaking wall and will go at same speed or even faster than bomb.
Wow, finally combat is turning in to that which i wrote about years ago, keep up the good work. Also i like the drop rate of weapons from the stygian soldiers around the new keep, though im split 50/50 between having a blast farming them to borderline OP drops.
Thanks @DelRioServerMaster .
I guess Iāll keep the game uninstalled then. I was hoping they had fixed this, but it seems they donāt know how.
Any chance that in this update we can finally get the health/stamina buffs fixed when related to eating/drinking? Iām referring to having a health/stamina buff from a potion or food and then, before it has expired, eating or drinking enough to put yourself at 100 of hunger/thirst to get the mini-buff and then, when that wears off, you lose BOTH buffs.
Does the battering ram have any ability bonuses. IE is it a strength weapon?
Strength weapon
can be crafted (blade smith gives it 15 versus 12 base damage)
can be modded (masters, fencers, oil of agony, paring blade ā¦whatever)
Strength attributes / perks modify the damage along with food/poition. (Iām pretty sure the right click counts as a heavy attack for the perk)
Armor pen doesnt seem to do anything but I can hit for almost 20k each swing against structures
Yeah this insane, it make obsolete bombs for structure, you just need bomb for placeables now as battering ram cannot damage placables.
after the lighting storm that was destroying in one hit t3, after the bomb dupe with fiber, now the battering ram; each timeā¦
For PvE this is fine, and really even with 0 bonuses at the default 3k damage it would still work for the PvE siege.
For PvP (which I do not play), I can see how 20k a hit would be imbalanced compared to explosive jars doing like 7k damage. I think the battering ram should do like 1k damage max to anything but doors/gates where it should do like 3-5k damage. Also should not be moddable, strength bonused at all.
No I think 20 k is fine as the archers matter and you can automate siege caldrons. You get the extra damage but you are exposing yourself significantly more.
ā¦think its time to stop play this game for me
Obrigado a todos que estĆ£o testando e reportando os problemas aqui, mas espero que a FUNCOM resolva os problemas para nĆ£o acumular ainda mais BUG dentro do jogo base quanto finalmente atualizar. Ainda teremos o capĆtulo 4 em 2024 e espero que nĆ£o remova o castelo e nada que for inserido com as futuras atualizaƧƵes de conan exiles XD
This was such a huge quality of life improvement. I thought it was awesome that building pieces that survived a raid or a purge were automatically repaired at the server restart. Placeables still retained their damage through the restart though like doors, chests, crafting stations. Itās a shame youāre taking away from the quality of life of this game.
And why remove the potion of midnight from alchemist tables? Pretty sure absolutely nobody asked for this and it also takes away from quality of life
This creates a set dungeon āentrance pointā and therefore a potential PvP point (I guess). I agree it feels anti QoL, but it does keep in theme with the other dungeons having a fixed point of entry.
Yeah prior to sorcery, I always had a fridge with pom and bestial memory in it next to my stores so that if shtf, I can restat and bail out.
pls fix third party purge being able to destroy bases on pve
how is the colision of the new tavern bar balcony, is it giant and colide with everything? I dreamt with a functional tarvern but woudl love the bar keeper as placeable spot like the archers, a giant piece of balcony will not fit the base have to be small
The new Stygian camp is too easy, I just soloed it in a light, 441 armour, STR, dual wield build with Momentum and Dragon Bone Throwing Axe.
It needs more archers in better strategic positions and better pets, get rid of the snakes and replace them with 20 or so greater cats.
It needs traps as well, poison, tar, smoke, etc.
No one should be able to rambo solo such a structure, it should take careful planning with explosive ordnance and appropriate demolition tactics.
A two skull boss with 700hp and three skull boss with 1200hp is just silly, they should have 5x to 10x as much.
P.S. I received 7 Commanderās Keys and havenāt found a use for them yet.
P.P.S. I took a level 1 Sonja the Accursed with me on the second run and she was level 20 by the end of it, (i.e. she leveled 1 to 20 in about 5 minutesā¦).
P.P.P.S. After multiple runs with low level Thralls, they always insta-level to level 20 at the end of a successful encounter.
Not gonna lie, I read this part completely wrong on first pass.