Added categorized wooden boxes mirroring the functionality of the categorized Storage Containers.
Added ability to use gamepad to select or merge items when viewing your inventory.
Added gamepad navigation support to the Respawn Selection menu.
Added a change that drastically improves the popping from LOD0 to LOD1.
Updated Game.ini and Engine.ini so they no longer delete some added sections every restart.
While connecting to a server, the login queue will now safely close.
This should prevent players from losing control over their characters upon joining the server.
Getting kicked/leaving a clan while viewing the clan menu will immediately update the screen’s contents.
Improved text visibility and added server mode information to the Escape menu.
Prevented players from receiving an erroneous amount of attribute points if their level is higher than the max.
Also reset the attributes of players who had above the correct amount of attributes distributed.
Knowledge menu now has a “Switch Panel” button for gamepad users allowing you to navigate the dependency grid on the right side of the screen.
While in the Thrall Stats window, controller R-Stick will rotate 3d preview.
Improved gamepad navigation for the Admin NPC Spawner panel.
Improved gamepad navigation for the Guild & Follower context menu.
Improved gamepad navigation on dropdowns.
Quickly looking from one container to another will reset the Quick Deposit functionality appearing on the in-world preview, allowing you to deposit all matching items in the newly observed container rather than transferring all items into it.
A new empty inventory row will appear if there is at least one item in the last row.
Made it easier to place wall decorations on nearly vertical structures.
Nemedian bookshelf is easier and more forgiving to place.
In the Knowledge menu, unlocked recipes listed on the right will update more reliably as you navigate the menu.
Navigating between various hyperlinks in a popup will no longer keep generating “Open Link” buttons.
Improved font legibility throughout game menus.
Updated shading on all beads, and adjusted LOD distances to limit popping.
Updated Beard shader and Color disparity.
Rocknose creatures now match closer to their surroundings in the desert.
Wispy smoke no-longer glows brightly at night.
Removed visible big black squares in Isle of Siptah.
Removed some floating lava bubbles in the Exiled Lands.
Removed some floating sticks in Isle of Siptah.
Thrall/pet names will correctly appear in your selected language when setting them to be followers.
Added a new load time check for potential data loss and missing classes caused by mods cooked against previous versions of the game. A snapshot of the properties on all classes a mod references is captured at cook time and added to a mod to provide this information.
Added a warning message when mod uploads remain enabled when there’s a game update coming.
Included default animation settings in the game cook that were included in the devkit but not the game. Some animations in mods relying on these assets were working in PIE/devkit but crashing on game load.
modinfo.json and cookinfo.ini will be checked out by the source control plugin if enabled.
Platform-specific pak files are now validated with a faster hash function if possible, meaning client and server startup times should be slightly faster with multi-gigabyte mods.
A ModController’s AdditionalSublevels are now injected into the main map’s world comp in-editor, for easier editing and positioning.
The curse wall spline and blocking volumes have been moved to Gameplay_Base to allow mods to expand those boundaries.
Added a guard for overridden base Anim BPs where a cook doesn’t include all children. In these cases the missing anim BP will receive it’s default pose in game. The cook will be adjusted to include all children automatically.
The mod upload panel will show a warning if you aren’t logged into Steam or if you’re logged in an account that doesn’t own CEE.