Public Beta Client - Patch 1.3.0

NewAdditions

  • Added categorized wooden boxes mirroring the functionality of the categorized Storage Containers.
  • Added ability to use gamepad to select or merge items when viewing your inventory.
  • Added gamepad navigation support to the Respawn Selection menu.
  • Added a change that drastically improves the popping from LOD0 to LOD1.

Performance

  • Updated Game.ini and Engine.ini so they no longer delete some added sections every restart.

General

  • While connecting to a server, the login queue will now safely close.
    • This should prevent players from losing control over their characters upon joining the server.
  • Getting kicked/leaving a clan while viewing the clan menu will immediately update the screen’s contents.
  • Improved text visibility and added server mode information to the Escape menu.
  • Prevented players from receiving an erroneous amount of attribute points if their level is higher than the max.
    • Also reset the attributes of players who had above the correct amount of attributes distributed.
  • Knowledge menu now has a “Switch Panel” button for gamepad users allowing you to navigate the dependency grid on the right side of the screen.
  • While in the Thrall Stats window, controller R-Stick will rotate 3d preview.
  • Improved gamepad navigation for the Admin NPC Spawner panel.
  • Improved gamepad navigation for the Guild & Follower context menu.
  • Improved gamepad navigation on dropdowns.

Crafting

  • Quickly looking from one container to another will reset the Quick Deposit functionality appearing on the in-world preview, allowing you to deposit all matching items in the newly observed container rather than transferring all items into it.
  • A new empty inventory row will appear if there is at least one item in the last row.

Building

  • Made it easier to place wall decorations on nearly vertical structures.
  • Nemedian bookshelf is easier and more forgiving to place.

UI

  • In the Knowledge menu, unlocked recipes listed on the right will update more reliably as you navigate the menu.
  • Navigating between various hyperlinks in a popup will no longer keep generating “Open Link” buttons.
  • Improved font legibility throughout game menus.

Art

  • Updated shading on all beads, and adjusted LOD distances to limit popping.
  • Updated Beard shader and Color disparity.
  • Rocknose creatures now match closer to their surroundings in the desert.
  • Wispy smoke no-longer glows brightly at night.

Terrain

  • Removed visible big black squares in Isle of Siptah.
  • Removed some floating lava bubbles in the Exiled Lands.
  • Removed some floating sticks in Isle of Siptah.

Misc

  • Thrall/pet names will correctly appear in your selected language when setting them to be followers.

Modding

  • Added a new load time check for potential data loss and missing classes caused by mods cooked against previous versions of the game. A snapshot of the properties on all classes a mod references is captured at cook time and added to a mod to provide this information.
  • Added a warning message when mod uploads remain enabled when there’s a game update coming.
  • Included default animation settings in the game cook that were included in the devkit but not the game. Some animations in mods relying on these assets were working in PIE/devkit but crashing on game load.
  • modinfo.json and cookinfo.ini will be checked out by the source control plugin if enabled.
  • Platform-specific pak files are now validated with a faster hash function if possible, meaning client and server startup times should be slightly faster with multi-gigabyte mods.
  • A ModController’s AdditionalSublevels are now injected into the main map’s world comp in-editor, for easier editing and positioning.
  • The curse wall spline and blocking volumes have been moved to Gameplay_Base to allow mods to expand those boundaries.
  • Added a guard for overridden base Anim BPs where a cook doesn’t include all children. In these cases the missing anim BP will receive it’s default pose in game. The cook will be adjusted to include all children automatically.
  • The mod upload panel will show a warning if you aren’t logged into Steam or if you’re logged in an account that doesn’t own CEE.
  • Localized mod related error messages.

Performance

  • Fixed a crash that could occur with construction or repair hammer out and craft from storage is disabled.

Exploits

  • Fixed an issue where players received an erroneous amount of attribute points if their level was higher than the max.
    • Also reset the attributes of players who had above the correct amount of attributes distributed.

General

  • Fixed missing and incorrect subtitles on merchant dialogue.
  • Fixed an issue that would cause proximity chat for all players to be audible at the world origin.
  • Fix cases where players that own Isle of Siptah DLC were getting teleported from the Isle of Siptah to the Exiled Lands when logging into the server.
    • Also fixed some cases of players stuck in foundations on logging in not being able to teleport to a safe location while in Isle of Siptah.
  • Fixed being teleported in the tunnel at the end of the Jhebbal Sag dungeon when not an admin.
  • Prevent gamepad from navigating the invisible hotbar when interacting with the inventory.
  • Fixed Controller Vibration setting. It will now properly apply changes.

Building

  • Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  • Fixed an issue that could cause structures and teleporters to have collision disabled during player spawn and teleport.
  • Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  • Fixed an issue that could make it difficult to place hatches and doors without putting away the build hammer and taking it back out.

AI

  • Fixed issue preventing rescued thralls from getting properly initialized, which prevented breaking their bonds.

UI

  • Fixed POI & player placed map markers not showing on the map.
  • Fixed case where two items could be highlighted at the same time in the Construction menu.
  • Fixed issue where the Dye Window would scale oddly when presenting a significant number of dyes.

Art

  • Fixed Blowback event dragon fire breath.
  • Fixed misalignment on female hairs 03, 08, and 10.
  • Fixed Dye Window showing some non-metal portions of armor as metal.

Terrain

  • Fixed Scuttler’s Shortcut fog impacting collision.
  • Fixed section of missing ocean near coastline in Isle of Siptah.

Audio

  • Fixed an issue that could cause some music tracks to play at the same time as the bazaar music.
  • Fixed an issue that prevented splash screen videos from respecting volume settings.

Misc

  • Fixed XP ticker translations.

Modding

  • Fixed material reference warning messages for mod kit.
  • Fixed oversight that would cause NPCs to never respawn if a mod caused any auto-spawn NPC spawners to be removed.