Public Beta Client - Patch 1.3.0

Greetings, Exiles!

Over the past few weeks, we’ve seen your feedback, discussions, and requests about bringing back the public test version of Conan Exiles. Your passion for the game and your willingness to help shape its future have not gone unnoticed.

With that in mind, we are happy to announce that the Public Test version will reopen with update 1.3.0.
The Public Test Client for Conan Exiles Enhanced will typically be open for a few weeks before the planned live release date to help identify any critical issues or edge cases that might not have been discovered earlier.

We believe this will complement our established QA processes and provide us with the opportunity to address critical issues before the patch is released and inform the development team about the work needed for immediate post-release hotfixes.

Conan Exiles continues to grow through the partnership between our development team and the community. Your feedback plays a vital role in helping us identify issues, refine new features, and improve the overall experience.
Please make sure that you submit any bugs encountered on the PTC in-game using the F2 key and provide as detailed description of the issue as possible.

Thank you for being part of this journey. We remain committed to working alongside you and delivering meaningful improvements with every update we release.


Highlights

  • Fixed an issue that could cause structures and teleporters to have collision disabled during player spawn and teleport.
  • Fixed POI & player placed map markers not showing on the map.
  • Fixed being teleported in the tunnel at the end of the Jhebbal Sag dungeon when not an admin.
  • Fixed an issue where players received an erroneous amount of attribute points if their level was higher than the max.
    • Also reset the attributes of players who had above the correct amount of attributes distributed.
  • Added categorized wooden boxes mirroring the functionality of the categorized Storage Containers.
  • Added a warning message when mod uploads remain enabled when there’s a game update coming.

NewAdditions

  • Added categorized wooden boxes mirroring the functionality of the categorized Storage Containers.
  • Added ability to use gamepad to select or merge items when viewing your inventory.
  • Added gamepad navigation support to the Respawn Selection menu.
  • Added a change that drastically improves the popping from LOD0 to LOD1.

Performance

  • Updated Game.ini and Engine.ini so they no longer delete some added sections every restart.

General

  • While connecting to a server, the login queue will now safely close.
    • This should prevent players from losing control over their characters upon joining the server.
  • Getting kicked/leaving a clan while viewing the clan menu will immediately update the screen’s contents.
  • Improved text visibility and added server mode information to the Escape menu.
  • Prevented players from receiving an erroneous amount of attribute points if their level is higher than the max.
    • Also reset the attributes of players who had above the correct amount of attributes distributed.
  • Knowledge menu now has a “Switch Panel” button for gamepad users allowing you to navigate the dependency grid on the right side of the screen.
  • While in the Thrall Stats window, controller R-Stick will rotate 3d preview.
  • Improved gamepad navigation for the Admin NPC Spawner panel.
  • Improved gamepad navigation for the Guild & Follower context menu.
  • Improved gamepad navigation on dropdowns.

Crafting

  • Quickly looking from one container to another will reset the Quick Deposit functionality appearing on the in-world preview, allowing you to deposit all matching items in the newly observed container rather than transferring all items into it.
  • A new empty inventory row will appear if there is at least one item in the last row.

Building

  • Made it easier to place wall decorations on nearly vertical structures.
  • Nemedian bookshelf is easier and more forgiving to place.

UI

  • In the Knowledge menu, unlocked recipes listed on the right will update more reliably as you navigate the menu.
  • Navigating between various hyperlinks in a popup will no longer keep generating “Open Link” buttons.
  • Improved font legibility throughout game menus.

Art

  • Updated shading on all beads, and adjusted LOD distances to limit popping.
  • Updated Beard shader and Color disparity.
  • Rocknose creatures now match closer to their surroundings in the desert.
  • Wispy smoke no-longer glows brightly at night.

Terrain

  • Removed visible big black squares in Isle of Siptah.
  • Removed some floating lava bubbles in the Exiled Lands.
  • Removed some floating sticks in Isle of Siptah.

Misc

  • Thrall/pet names will correctly appear in your selected language when setting them to be followers.

Modding

  • Added a new load time check for potential data loss and missing classes caused by mods cooked against previous versions of the game. A snapshot of the properties on all classes a mod references is captured at cook time and added to a mod to provide this information.
  • Added a warning message when mod uploads remain enabled when there’s a game update coming.
  • Included default animation settings in the game cook that were included in the devkit but not the game. Some animations in mods relying on these assets were working in PIE/devkit but crashing on game load.
  • modinfo.json and cookinfo.ini will be checked out by the source control plugin if enabled.
  • Platform-specific pak files are now validated with a faster hash function if possible, meaning client and server startup times should be slightly faster with multi-gigabyte mods.
  • A ModController’s AdditionalSublevels are now injected into the main map’s world comp in-editor, for easier editing and positioning.
  • The curse wall spline and blocking volumes have been moved to Gameplay_Base to allow mods to expand those boundaries.
  • Added a guard for overridden base Anim BPs where a cook doesn’t include all children. In these cases the missing anim BP will receive it’s default pose in game. The cook will be adjusted to include all children automatically.
  • The mod upload panel will show a warning if you aren’t logged into Steam or if you’re logged in an account that doesn’t own CEE.
  • Localized mod related error messages.

Performance

  • Fixed a crash that could occur with construction or repair hammer out and craft from storage is disabled.

Exploits

  • Fixed an issue where players received an erroneous amount of attribute points if their level was higher than the max.
    • Also reset the attributes of players who had above the correct amount of attributes distributed.

General

  • Fixed missing and incorrect subtitles on merchant dialogue.
  • Fixed an issue that would cause proximity chat for all players to be audible at the world origin.
  • Fix cases where players that own Isle of Siptah DLC were getting teleported from the Isle of Siptah to the Exiled Lands when logging into the server.
    • Also fixed some cases of players stuck in foundations on logging in not being able to teleport to a safe location while in Isle of Siptah.
  • Fixed being teleported in the tunnel at the end of the Jhebbal Sag dungeon when not an admin.
  • Prevent gamepad from navigating the invisible hotbar when interacting with the inventory.
  • Fixed Controller Vibration setting. It will now properly apply changes.

Building

  • Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  • Fixed an issue that could cause structures and teleporters to have collision disabled during player spawn and teleport.
  • Fixed an issue that made it nearly impossible to place bedrolls on slopes.
  • Fixed an issue that could make it difficult to place hatches and doors without putting away the build hammer and taking it back out.

AI

  • Fixed issue preventing rescued thralls from getting properly initialized, which prevented breaking their bonds.

UI

  • Fixed POI & player placed map markers not showing on the map.
  • Fixed case where two items could be highlighted at the same time in the Construction menu.
  • Fixed issue where the Dye Window would scale oddly when presenting a significant number of dyes.

Art

  • Fixed Blowback event dragon fire breath.
  • Fixed misalignment on female hairs 03, 08, and 10.
  • Fixed Dye Window showing some non-metal portions of armor as metal.

Terrain

  • Fixed Scuttler’s Shortcut fog impacting collision.
  • Fixed section of missing ocean near coastline in Isle of Siptah.

Audio

  • Fixed an issue that could cause some music tracks to play at the same time as the bazaar music.
  • Fixed an issue that prevented splash screen videos from respecting volume settings.

Misc

  • Fixed XP ticker translations.

Modding

  • Fixed material reference warning messages for mod kit.
  • Fixed oversight that would cause NPCs to never respawn if a mod caused any auto-spawn NPC spawners to be removed.

Performance

  • Logs increase at a fast rate after placing a Clan Emblem Workbench.

General

  • Encumbrance Tiers are not working correctly.
  • Over Encumbered speed does not instantly update when a player’s weight limit changes.
  • Elevators are sensitive to player movement, which can cause fall deaths.
  • Player can get “stuck” underneath thralls, NPCs, or other players after jumping on them
  • Transportory Stones are difficult to select.
  • Typing in chat after using an Avatar causes a fatal error, resulting in the client crashing.
  • Client of a Co-op session can get stuck in the respawn screen.
  • “Restore Defaults” does not persist on server reset.
  • Server ‘Show’ filters not working as intended.
  • Population filter does not behave as expected.
  • Everybody Can Loot Corpse option is always turned on for PvP servers.
  • “The gilt, the craft and the lie” achievement is occasionally not unlocking.
  • Player is able to kill Freya mid quest.
  • Attribute point allotment and player level inconsistencies are present.

Combat

  • “Launching to space” glitch may trigger when attacking another player or an NPC.
  • Dregs boss does not attack.
  • Creeping Darkness spell does not eliminate all light.
  • Player offset from Bat Demon when using spell.

Crafting

  • Lights are flickering after opening Inventory in front of the Tome of Kurak.
  • Dying while having any container open causes the user to respawn with the loot interface visible.
  • Hjotrthrimul is potentially lootable from chest.

Building

  • Curved walls rotate differently than other walls.

Journeys (1)

  • Unintended Survivor Journey triggers for the client in a Co-op session.

AI

  • Higher tier thralls are not assigned to benches that already have lower tier thralls when Living Settlements is enabled.
  • Thralls from cages can become non-responsive/bricked.
  • Friendly thralls stop engaging enemies after a kill.
  • Tier 4/Named Thralls from Siptah can be taken to Exiled Lands infinitely.
  • Purge thralls are passing through the placed barricade instead of navigating around obstacle, destroying it, or climbing over it.
  • Thralls that have been downed and revived disappear after zoning out of a dungeon.
  • Followers abruptly disappear on teleport or dungeon entrance/exit.
  • Enemy NPC’s ignore every door to get the Player in their hands.
  • Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
  • Enemies wander in place after stealing during Purge.
  • Giant Crocodile is flying whenever attack a player near a stone.
  • Thralls decaying despite the server being refreshed.

UI

  • Guard Dog, Elite Guard Dog and Elite Black Lion are missing their icons in the player’s inventory.
  • Sorcerer Maps popping up on all players screens when reading it.
  • Clan members don’t show up on the map.

Art

  • Character holding a weapon has default unarmed animation while on a mount.
  • Armor Displays not displaying torso.
  • Frost effect after Teleport.
  • Issues with visibility on Twitch drop items.
  • Undead Dragon’s collar and ribcage has mesh spikes protruding with movement.
  • Swords dropped by skeletons in the Unnamed City float above the ground.
  • The effect of wind blowing sand particles from under the Player’s feet is missing.
  • Hair physics are broken.
  • Artifacts causing smearing along character outline in CC.
  • Enemy bodies move unnaturally while skinning them.

Terrain

  • There are less trees in the Crowngrove than on UE4.
  • NPCs under mesh in Sinner’s Refuge.
  • Sunken City is partially visible from player accessible areas.
  • Horizon water line very visible from top of Ridges in Siptah.
  • Extremely thick fog when looking down from certain elevations.
  • Sunlight flashes incessantly on the surface of the water, particularly when swimming.
  • Cave of Kurak (Isle of Siptah) has sticky collision in part of the entrance tunnel.
  • Lumen Scene blows up at a distance in Caves.

Misc

  • Values for certain settings stop being displayed after changing language to certain languages.
  • Dropdown texts in the settings menu don’t switch language until you reopen the settings menu.

Modding

  • Advanced Settings menu throws “server settings can’t be changed” error when selecting a modded map.