Greetings, Exiles!
A new patch is here, introducing improvements and various bug fixes as well as adding the Legacy of the Giant-Kings part 3.
The story continues to unfold with players finding Akhamet, who is driven mad by voices.
Embark on a quest to heal Akhamet, choosing whether to rid him of the voices for good or to embrace them and harness their power. In the end, Akhamet will become your companion.

- Hovering over a thrall or pet’s diet icons now shows the stat bonuses for that food.

- Fixed a hitch when placing building pieces.
- Fixed a server hang that could occur when events or mods streamed in a level before the previous one had fully unloaded.

- Fixed certain T4 thralls being impossible to knock out.

- Crafting stations now pause a queue when the output inventory is full, keeping inventories within their item limit.

- Fixed missing inventory icons for the Guard Dog, Elite Guard Dog, and Elite Black Lion.
- Fixed lock up when opening player list as an admin
- Fixed the Join button overlapping the Back button in the server browser at low resolutions, giving longer translations more room.
- Fixed font issues in the What’s New announcements on the title screen.
- Fixed the Protective Shell spell showing a stack counter under the caster’s health bar.
- Fixed healing arrows filling an ally’s health bar with regeneration icons when fired by a client on a listen server.

- Fixed Freya and Liu Fei companions sometimes using generic NPC voice lines.

- Fixed jingling armor sounds continuing to play after unequipping the armor.
- Fixed hits on unarmored parts of players and NPCs playing default impact sounds.
- Fixed overlapping pain screams when repeatedly stepping in and out of acid pools, such as those in the Dregs.
- Sacrifice visual and audio effects now stop properly in multiplayer when a sacrifice is interrupted.

- Wall paint now matches the look of other paint decals.
- Objects placed close to painted walls are less likely to pick up the paint.
- Corrected dynamic snow buildup on snowy Vanir building pieces.
- Fixed branches playing the stone pickup effect.
- Fixed First Men Warrior mini boss textures unloading at a distance.

- Fixed some static placeable structures, such as Akhamet’s sacrifice anvil, failing to spawn in single-player and co-op.
- Fixed iron bowls and wooden bowls being impossible to remove once placed.
- Fixed the Firebowl Cauldron and some other crafting stations playing burning sounds while inactive.
- Fixed a visible light source floating above the stairs in the Harbor of the Drowned Vault on Siptah.
- Fixed a visible light source floating above a plant in the Harbor of the Drowned Vault on Siptah.
- Fixed fog flickering in the ruins of the Accursed Citadel on Siptah.
- Fixed a rug by the bonfire at Pariah’s Overwatch clipping into the rock below.
- Fixed a warped texture on the side of the drawbridge.
- Ropes hanging from the Yog Altar at the Summoning Place now cast shadows.
- Fixed dialogue in The Sunken City repeating and overlapping when triggered again before it finished on dedicated servers.
- Fixed the water well at Mek-kamoses’s Spire glowing at night.
- The blue light beam at the Well of Skelos entrance is now visible from a distance.
- Fixed the floor collision in the boss room of Kurak’s Lair.
- Fixed a black texture showing on the ground in the Ruins of al-Merayah.
- Fixed floating boards on the path to the Camp of the Castaways.
- The large camp near The Ashen Core now loads in from farther away.
- Fixed a stretch of river missing water physics.
- Fixed water near The Celestial Plaza ending abruptly.
- Water in the Den of the Wolfmen now plays the correct water sounds.
- Fixed visual gaps in some waterfalls when viewed from a distance.

- Fixed admins being able to ban themselves from the player list.
- Dropdowns in the settings menu now switch language as soon as you change languages.

- Experimental support for mounting mod paks directly, without extracting platform-specific files. This speeds up launch time and saves disk space. Run with
-dpcvar=dw.MountModsInPlace=1to try. - Mods referencing content that is in neither the base game cook nor another mod will now log warnings about missing imports when starting a game. Use these to find packages that should be copied and explicitly cooked into your mod to avoid runtime problems.
- Only ModController classes are loaded at startup now, matching the original Conan Exiles Legacy behaviour. Force load all classes in a mod with
-dpcvars=dw.LoadAllModClassesAtStartup=1 - New devkit toolbar icons for the mod build and mod info windows that better match UE5 theming. The mod selection dropdown also shows the currently selected mod.
- Exposed a function to add items to a character’s mail from Blueprint.
- The Blueprint script stack is now output on critical errors and crashes to aid debugging.
- Deleting a World Partition actor in a mod’s own map now properly deletes the file, so it stays deleted after a relaunch.
- Fixed an editor stack overflow in asset discovery when Content/Mods is empty or only has non-mod directories.

