Also have hundreds of hours in, just my husband and I, purge meter is full and never have had one. Once.
Another thought I had about purges is reflected in an old suggestion of mine – Purge Suggestion -- ability to trigger purges – the basics of it is to implement a new building structure/crafting station that a player can put one or more of the keystone pieces (such as the staff, scourgestone, etc) and it will instantly bait/trigger the purge into action to attack your base in an attempt to claim the keystone piece.
This could complement (work alongside) the current purge system – rather than having to wait for the purge meter to be full, my suggestion could be used to trigger a purge regardless of where the purge meter is at.
This way, clans that want to be purged can be purged at their pleasure, and those that don’t want to be purged can wait it out for the dice roll after the purge meter is full.
Because I’ve never experienced a purge, I’d love that option to trigger them.
I have noticed on PVP official that the more aggressive we were over a week,Gods and many, many…many explosives, we got 3 purges at various locations.
At least on our server, I would agree that yes the more active and aggressive you are the quicker the purge meter fills up and activates (albeit engaging in PvE activities). The problem we are experiencing is that if we don’t play for as many hours as it takes to fill up the purge meter and trigger a purge all in one sitting, the purge meter just resets by the next day.
If we get to 50%, we start the next day at 0%; if we get to 80% we start the next day at 0% – we simply cannot be active enough to keep the purge meter from decreasing, even though we are active every day.
It seems to me that as soon as all clan members are logged off, the purge meter immediately begins to decrease. It decreases so quickly that we can never keep it moving forward from day to day, unless we marathon it to purge activation.
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