Purge spawning on rooftops

Game mode: Online official
Type of issue: Bug
Server type: PvE
Region: Russia

Server: 1300


Hello. This bug is confirmed by all habitants of the server and it is told that this bug can be seen on other servers, too (didn’t check it by myself).

One of the Purge waves spawns directly on the rooftop even if all the previous waves (or entire Purges) were spawned normally, outside the base. There is only one enemy spawn per that bugged wave. After cleaning that bugged wave, the “Forces are regrouping to strike back” message appears (not sure what is the Eng message, I play with Ru localization) meaning that there will be one more wave, but the timer doesn’t show up. The message about finishing the Purge doesn’t show up either. The Event log says that the Purge has succesfully finished.

The bugged wave can be the first wave, so the Purges on our server are a big dissappointment. This roof spawn bug appears on old bases, too, with a LOT of Purges survived, so our server community is 100% sure that there is no chance our bases are built incorrect


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. The Purge starts. Base is built on the ground with a lot of possible Purge spawn points outside.
  2. Wawes spawn as usual, outside the base.
  3. The new wave spawns ON the rooftop: not inside the building, not somewhere on ground. Usually it is the highest point of the base. Wave is small and contains only one spawn. It can ve also the very first wave of the Purge.
  4. After killing the wave, the message “Enemies are regrouping” appears, but the 1:00 min timer does not show up.
  5. The new wave doesn’t spawn. The message about defeating the Purge doesn’t show up. Event log says that the Purge has been finished. The “purge-meter” is zero, like the Purge has been completed.

6 days and not one replay from a Funcom dev on this bug come on @Ignasi Funcom can do better the this, reading bug reports makes it easier to fix them I would think.

It’s an intended option. Totally expected. The chance is low, but it’s always there.

Where are the mobs spawned and what are they heading towards?

They determine their location for spawning based on their ability to path to their targeted object, and then spawn in that area. They will target your buildings and placeables. Be aware that spawning can occur inside your home.

So they CAN, but only if they couldn’t find a proper path. Moreover, they are ment to spawn INSIDE the building not on the rooftop. And other thing is that almost everyone on our server has this bugged purge after path and we are already mad with it.

If it was intended then the timer wouldn’t bug after all, so @Ignasi please, our 1300 server community is really waiting for the answer from dev team.

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