Yep, mid fight outside my walls, some npcs decided to teleport on a small balcony inside my base. I ended up fighting like 20 npcs on a 1x3 area. The good part was that I could hit them all at once but the bad part is that with 20 npcs attacking if you get cc-ed you are kinda dead because they keep you cc-ed. Lucky for me it was a nordheimers purge and they don’t hit very hard. A berserker purge will be fun though …
What I have noticed that the original spawn points for that purge were the same but they walk like 5 meters and teleport inside, not all though e.g in a group of 3 npcs, one ported in, 2 stayed.
Do we she a hotfix soon or it is intended? Black ice snow layer, harder purge, volcano npcs fighting each other, bosses focusing on you so you go around and your thrall is killing free, less Devote spawns in volcano, etc… I don’t think we have a bug here, but the preparations for the new conan-exiles. Let’s see what’s next, still i personaly love this bugs - changes, whatever.
Our last 3 purges resulted in them spawning inside our foundations.
Im not entirely sure why either… all 3 bases this happened at are grounded to terrain and accessible for thralls to hit.
BUT, the patch updated their mechanics a bit so if they wander too far from their initial spawn point… they will bounce back to where the purge marker initially marked… so on top/inside your walls