Even after the latest update from January 16th it is not possible (for me) to initiate a purge by claiming wealth. A few seconds after I do that, I get the message “No reachable location for the base camp”. Again and again. This is ridiculous. There is enough space, there are walls and doors. And what is even more interesting, I already had initiated purges before successfully. The first one was level 8 which got me by surprise, why I cancelled it. Next try was level 5, which was okay. I wasn’t prepared for it though (treasurer was only protected by sandstone, only few guards around). Then I did some preparation, built enforced walls, trained some more guards - all in the same place, without changing any dimensions. When I try to start a purge now, I always get the same message: No f… room for camp! What is this sh…? This feature is the heart blood of the game now and it doesn’t work. I don’t know, if someone of the staff reads these threads, but if so, please un-bug this purge thing or give specific instructions for its use. It is mightily annoying. Thanks.
I often can’t understand the program’s logic when it chooses a location for a Stygian base.
This is a screenshot of my last purge, view from the wall.
The program chose a location for the base {half an hour running} from the treasury, among wandering rocknoses and huge boulders, which constantly made it difficult for the attackers to leave the base.
That’s exactly where it should have been.
There was simply no other place nearby!
It seems there are certain spots that are, for lack of a better term, sweet spots.
One option ive done is create a purge base and then a smaller satellite base.
Most successful ones are part of the natural terrain where there really is only one way up.
However ive also noticed if someone builds in the vicinity it may screw that up?
I dont know , i dont use the dev kit.
Still dont one how it calculates
After the lvl 5 purge you made changes and those changes are preventing you from purging.
You said it yourself. Revert the changes.
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