PvE-Conflict Needs to be Full-time PvP

The point is you have something to defend thus giving a reason to login and defend your base from destruction.

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Okay, that’s the point for the defenders. What’s the point for the attackers?

By the way, there’s a reason I’m asking you these questions. I’m trying to make you understand something you’re missing :wink:

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Yes enlighten us to that - because that would be the point of pvp- there seems to be plenty of pvpers who want to attack - except they dont want to do it when the opposition are online.

Yeah, but why do they want to attack in PVP? What’s the point of attacking someone on a PVP server, whether online or offline?

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You tell me- pvpers have long wanted a reason and dont seem to have one anymore. Thus they complain more.

They by far have the most servers dedicated for it.

How should I tell you? You’re the one claiming that PVP has no point without building damage. The onus is on you to substantiate that.

ā€œTheyā€? Are you telling me you’re not a PVP player? Are you actually talking about stuff you have no idea about? :smiley:

Yes i said that- so?

Im trying to understand why they complain so much.

So far i got nothing.

A bit off topic, but ties in to the OP, please Funcom bring back a few Mayham (24/7 FULL pvp and building damage, no schedule shields) servers, please, level the playing field on these servers at least against offline wimpers .

I honestly never understood the restriction on pvp (player vs player, ie. character vs character not buildings) on PvE-C servers (mistake??).

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Thats fine -do that- but why change servers that are already set to certain conditions and rules?

Conditions and rules you, as a player, knew about before you created a character.

:man_facepalming:

Okay, so you decided to jump on a non-PVP thread to inject unsubstantiated opinions about PVP because you want to know why PVP players complain so much? :laughing:


Anyway, back to your original question: what’s the point of PVP without building damage? The point is pretty much the same for PVP with building damage: fun, for people who choose it.

There is no real in-game reward for PVP with or without building damage. Almost anything you can loot off a player’s corpse or from a destroyed base can be obtained by playing PVE. You don’t really need any form of PVP. So people who choose it, do so because they want to play that way.


Back to the original topic of this thread: as a PVE-C player, I would definitely welcome 24/7 PVP hours, even though it wouldn’t change much about the way people play on the servers.

Most PVE-C players are a peaceful lot who only PVP in player-built arenas. From time to time, a pack of murderhobos will come to the server and gank anyone they come across during PVP hours.

Making the PVP hours 24/7 would only change the dynamic between the peaceful players and the murderhobos, and I think it would be a good change. The peaceful players would finally have to learn to deal with murderhobos and either: 1) get good at PVP, 2) form a community to deal with murderhobos, or 3) go to a PVE server.

It would make PVE-C servers a more interesting place and a more viable choice. But that’s just my opinion.

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Listen i play pvp just fine on private servers.

There are rules to each set of servers.

To go on about changing the rules when you clearly knew them is counter productive.

Petition funcom to try one server with what you want and see if it will happen.

Oh, okay, so you’re just trolling then? I mean, I asked you a simple question and you keep being evasive about it. And then I asked you another simple question – are you a PVP player or not? – and you gave a misleading answer.

Tell me something: why are you even writing here if you don’t really want to talk? I’m genuinely puzzled.

Yes i am - i just told you that

I also know the rules for each server

No reason that Funcom can’t take an empty server and change a few settings to set a new atmosphere to test if players would enjoy it that way.

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I agree. If thats what the community wants to try out - they should go for it.

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There is objectively no reason to raid others.
→ Whatever resources you could potentially obtain in doing so are minimal compared to the amount of resources you could farm by not raiding.

So why do people do it?
→ If online raid, it’s about confrontation, it’s a fight with more depth than simple arena battle; basically, boxing ≠ war.
→ If offline raid, it’s about domination, they revel in others’ suffering while boosting their own ego… Only using sneaky and unfair tactics instead of ever fighting upfront :notlikethis:


Of course, those are generalizations and not every person is like that, and there can be legitimate motives for either type of raiding.
→ While you do not gain any special resources from raiding, you can prevent some loss through the application of the classic ā€œoffense is the best defenseā€, so when someone seems to approach a level that can threaten you, you strike at the heart.
↳ Sidenote for obnoxious buildings that are hindering things in one way or another, you also remove them to reclaim access to whatever they were blocking.
→ And on that note, the one most important thing that can be reclaimed through raiding is the location of the building spot itself.


Now, as @CodeMage mentioned, it’s about ā€œfunā€ or at the very least ā€œentertainmentā€ because I’m not sure every part is enjoyable :thinkup:
→ I like some PvP games because they tend to offer a higher level of challenge than PvE content due to Players generally being more inventive, creative, and unpredictable than algorithms (unless the vast majority of the playerbase is terrible, which I have witnessed in quite a few games unfortunately)
→ I would most certainly enjoy PvP combat in Conan Exiles, as well as online wars.
→ I would personally not enjoy offline raids, especially being on the receiving end of course, but even being the offender wouldn’t be fun (after the 2-3 first times where novelty of experience can prevail).


So yeah, I can totally see why ā€œPvPersā€ are complaining about the current state of official servers:
→ You almost never have access to PvP combat.
→ You never have access to PvP wars.
→ The META is offline raiding, and there is no fun being on the receiving end, but also barely any fun for the offender.

I suspect this is why PVE-C servers occasionally get an influx of murderhobos. And by the way, I don’t use that as an insult, just as a description of a different playstyle :slight_smile:

I also suspect that if PVE-C servers got 24/7 PVP hours, we would see even more of them.

Thing is, they invariably get disappointed, frustrated, and even angry when they realize that most of the existing PVE-C players perceive them as villains, rather than players taking advantage of the server mode.

Sorry for an off-topic question, but I’m curious: why do some people write ā€œmetaā€ in all caps?

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Well then keep complaining.

Or move on to another game- the choice is yours.

If I’m not mistaken, it’s an acronym for ā€œmost effective/efficient tactic availableā€.
Sometimes, not always though, acronyms are capitalized :thonk:

Is it? All this time, I thought ā€œmetaā€ was simply a shorthand for the metagame.

TIL