PVE-Conflict Servers: A Change suggestion

I would like to make a Suggestion for Changes to PVE-Conflict Servers. I do feel that it would be welcomed, but would like to hear feedback.

It would be awesome to have base Destruction in PVE-Conflict, but for each clan to have one Main base that cannot be destroyed. This way, there is still that safety net that is currently there, but if clans wish to build and conquer more than the area that is their main base, they will have to do so with risk. This preserves the conflict portion, but would still encourage the PVE environment since you cannot necessarily destroy/wipe out the entire clan.

How it Works: Create a Home Base Foundation piece. Only 1 per Clan. Everything within a 25-50 (or other determined amount) 3D radius of that block cannot be destroyed (I feel like this may take a bunch of code work, but if treated similarly to “claimed land” that is currently in the game already I feel like it is not an impossible task).

Let me know your thoughts, and thanks for reading!

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