Couple suggestions for PVE servers mainly (Official). With much of the difficulty inherent from playing PVP missing, PVE servers could use a few tweaks to make them more challenging and engaging…
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Increase the frequency AND diffficulty of Purges on PVE Servers (and possibly PVE-C but not as much) to make up for the lack of human danger. I’d LOVE to see purges happening all over the place (on PVE servers, often the whole Server will show up to fight off a purge anyway) all the time. Right now, it’s not a dangerous or even challenging mechanic, even up North.
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Change all placed crafting stations/chests/doors/etc. to have three settings for locking: default should be Clan as it is now, but add the option of Personal only (this encourages larger clans if you know your stuff is safe even from new members) and Unlocked. One of the things I LOVED doing in EA on PVE servers was building, with others on the Server, whole towns and outposts with communal crafting stations, chests for donating stuff to others, etc… Right now, you just end up with large Keeps that are desolate and no reason for others to visit since they can’t interact (except with Map rooms thankfully)
Just a couple ideas for tweaking PVE to make it a little better still.