Pyamid Set Stairs

I don’t doubt that @stelagel . :blush:
Unfortunately, beautiful and creative buildings like the above are the exception, even on pve! :smile:.
There’s also beauty in a well conceived ceiling base built to be as unraidable as possible, but more from an efficacy perspective. Players can be very creative when necessity calls for it.

That’s one of the things which bother me so much about CE and PvP in particular.
In fact i‘m the perfect customer who would like to enjoy all aspects of the game.
I would like to built stuff like this even on official PvP servers. But there is no way you could defend something like this, probably not even in a clan.
With the removal of god bubbles and the bad state of followers ZERO chance.
Same thing with the “current meta”.
What’s the point in so many weapons if only about 3 of them are actually good at a time.

Base building, followers and most of the weapons are basically useless in PvP. Means half of the content what makes the game so unique is not worth engaging in.

Sure i could live like a rat without a base and followers and simply do what’s necessary. But that gets old really fast. :man_shrugging:

And i mentioned that in @Kikigirl ‘s thread already, i had a fatal error one time while i was in the warmaker dungeon. I had a zerker and a dalinsia with me to level them up, and while i was approaching the arena champion the fatal error striked.
Restarted the game and both of them died without my help, and of course there was no corpse to be found or summoned.

What’s the point in playing if this could happen at any given time?
Imagine you’re on official PvP, you wait until the server is empty to move your loot to a new location.
And then THIS happens.

This game… guys… it can be infuriating indeed. :rofl:

To be entirely fair, it’s not just the bugs…

This one has restored Medieval thru Renaissance fortifications. This one knows pre-modern defensive architecture, including that made to withstand canons.
Due to the realities of how this game is designed, all of those sound principles are rubbish.
It’s not just that you cannot defend creative and beautiful palaces, even ones build upon historically near unassailable principles are not a fit with how the system works.

Many of the “ugly” or bad habits builds we see are merely peak efficiency based on the physics and realities of the world they are in. They are pragmatic. And because offense is so much more powerful than defense in this game, complete pragmatism is called for in most circumstances.

Gorgeous builds by the way.

But wheeling back to the Pyramid set, have we compiled a full list of the pieces that are most desired and thus a hint as to what Funcom should be putting in the Bazaar to supplement it? This one thinks (this is conjecture only) that Aesir got expanded due to calls for that expansion. Pyramid could likewise benefit and thus Funcom benefit from our collective drive to play with new digital Legos.

This one feels…
Stairs
Gate
Deep 2x2 gate like Stormglass got
Fence and fence foundation
Window
Wedge, wedge ceiling, and wedge sloped pyramid walls

This one personally feels the variety of roofs and awnings already in play work well enough, but would not argue with a more Stygian style for each.
If they did go that route, a matching market window like in Turanian would be nice.

This isn’t just for Pyramids anymore, obviously, but would seek to be a full Stygian built set.
That’s just this one’s thought.

You’re not alone in that.
Game design flaws are to blame, IMO. That’s what lies at the root.
I suspect the developers envisioned a completely different pvp, but they left ways for the building system to be exploited and/or used in a different way than what they intended. A lot of the problems of pvp start there.
Just don’t think everyone shares your view. Some people just like full loot pvp, even if became an abomination.
Devs might have corrected that early on, but I suspect their finances back then made the task impossible. It was working, with flaws, but still working.

Likewise.

Theyy would have been blown to smithereens. There’s no way to defend that.

Base defence borders inexistence at this point. Either you’re there to do it, or you can kiss your base goodbye.

Count yourself lucky. You had pike and daggers until recently and thst was basically it.
It’s near impossible to balance any combat game. There’s always a “meta” or two. If they get replaced regularly, it’s not bad already. At least, they should be the less monotonous possible. The problems with current combat mechanics are a bigger problem, not the weapons per se. If the devs don’t revise them, we will be left worse than before the tweaks. Anyway, combat is just one aspect of the game and it will never be very polished. Let’s hope for improvements.

If you notice, there is a lot of content simply wasted, meanigless, useless or underwhelming. This goes for pvp and pve.

Not my style either. I prefer to get in troubke than to get in hidding. However, a lot of people love that way of playing. I don’t have anything against and I can understand what’s appealing about it, but it’s just not for me.

Those bugs and crashes man… frustrating.
You just need to accept them at this point or play something else, because bugs are a feature of this game. Part of its charm… :smile:

Anyway, I love seeing your kind of player, not just here, but in any game.
I hope you bear the problems of the game and keep hoping it improves.

Despite all its problems, this game is one of a kind. A fantastic game, rich in awesome ideas, but with lots of implementation problems.

Exactly this and it’s a shame. About the building sets, I couldn’t agree more.

I wouldnt say it needs stairs, as the angled ramp piece functions just as well and looks more pyramid-ey

I agree my friend…

I don’t say that i need these stairs because pyramids need stairs. I say it because of mix and match.

My all-time favorite is the Olavinlinna Castle in Finland. It’s a very solid defensive design with virtually no weak points (from a 15th century point of view). I’d love to build a 1-to-1 (or as close as possible) version of it in the game, because I like to build my bases in a way that would be defensible against a realistically operating contemporary human army.

But of course, that would make no sense against the conga-line that is the current Purge.

The current purge would look at the narrow approach and just nope right out.
The cowardly Stygian scouts would snivvel back to their cruel masters that there is no way to set up a camp and reach the goods. Worse than failing to defend, it would defend so well that the enemy does not even attack…
And again, we are punished for sound fortification design.

That having been said, it does marry some excellent traits of later star forts to a classic lake moat/island perimeter matches terrain style.
Where would you build it?

Hochosterwitz is probably the most impressive one this one has had the privilege of attending to, but Marksburg will always have a warm place in the heart, lots of early training there.
Stettenfels was definitely the most fun to work on, they basically host a cultural period festival there, or at least did, the high traffic ensured there was always something that need fixing, and the beer and food were always in good supply, unlike some locations that were remote enough that it was more of camping trip of we wanted to get any work done in reasonable time.