Quality of life changes for PvP - do you agree?

*Running away:

Issue:
Right now I think most players can agree the “ease” of escape is the reason 80% of the pvpers stop caring about PVP. It is far too easy to run away with 0 risk of any kind. this needs to be addressed. Many games have addressed this issue with tons of success, ill note Chivalry as the best.

Possible Fix
Simply giving the player chasing a buff that gives him a sprint function when following someone for a specific amount of time. this builds up over duration of the chase giving the person fleeing some time to think. don’t make it too long. 5-8 second build up time is more then enough.

*Duration of fights:

Issue:
I could cook breakfast, walk my dog, and go to my grandmothers funeral before killing off a player. Right now the damage to player hp/armor ratio is very off. fighting games have a rule, if it takes you longer then 20 seconds of attacking a defenseless stationary target , then it has been way to long.

Possible Fix:
Most fighting games have a golden ratio of HP to Damage. It seems HP is fine, i would just adjust the damage and make it higher. A full Greatsword combo should do roughly 1/3 to 1/4 someones life when wearing medium armor.

*Tweeks to light/medium rolling
Issue:
Light/Medium rolls are low risk high reward, and as such are too potent.

Possible Fix:
Rolls either need a counter, (light attacks being faster) or they need to be reduced in power.
Dark souls had this exact problem, and thankfully they fixed it in Darksouls 3. The problem is that the light roll has too many I.Frames. reduce the amount of IFrames and make is so you can’t roll away immediately after landing a hit. force the player to finish his attack animations or rolling animations so they cant spam rolls… Basically allow players to bait rolls more often.

*2 handed weapon Tweeks:

Issue:
Two handed weapons are too stiff makes it very difficult to bait rolls.

Possible Fix:
One of the things Darksouls did, was allow the player to redirect his attack 1/3 of the way on the start up of the attack. this would be very beneficial. Also increases the speed of the light attack might help. but i would need more testing on that.

Wish list:

TWO HANDED AXES!!!

i dont care if its just a sword or hammer skin, just give it to me!! :frowning:

You and I haven’t seen eye to eye but on this occasion I wholely agree. @RailbladerX Fight or flight has been a naturally engrained mechanism in all mankind and animals since the dawn of time. Adjusting for the aggressor to have a benefit is completely unfair. Also if I can kill another player in just 2-4 swings I’d get way to bored. The ratio needs a tweak but only single digit percentages.

if this happened all those low level players would get run over by everyone wanting to KOS

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you got have here stam pool then person running, if its big issue they could make it so the stam recovery takes longer.

Thanks for your input guys! i really appreciate it!

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