Maybe that one guy made Funcom rethink the situation and realize that that one guy was right. Even though getting the recipe is a pain (I actually haven’t got it, yet), it’s a one-time pain, after which you’re able to make superior arrows with the same materials as iron arrows. Whether the added cost is balanced is a different matter, but I do kinda understand that they used to be a little too good for budget options.
That said, although I know little about coding, I suspect changing one item’s crafting recipe requires significantly less effort (probably just a few cells in a database) than fixing e.g. the whole game physics that make rhinos fly. (I believe a rhino actually achieved escape velocity earlier this week - it shot straight upwards, and I never saw it land. Maybe the true way to escape the Exiled Lands really is building a spaceship.)
To be fair, were all swimming in demon blood… not that bad of a change.
They found a good use for it, instead of toning down drops. LOL
I miss old older patch were it didnt need feat… and making it to volcano and climbing tower got you some better arrows for hard work. XD
But o well…
I don’t see that the change was necessary, but I am thankful that it wasn’t to something more prohibitive. I can see that different mats make them seem more distinct.
I think of Serpent-man tech as “premium store brand”: competitive, durable, great value, but will never be the very top performer. Kirkland Signature arrows.
The Serpentman-weapons always felt to cheap for me. Anybody unhappy with should consider, that these arrows are endgame tire which means that you can optain/have all necessary rescources in very high numbers present. Slay the king beneath, the giant snake or the Black Yeti just once and you will have plenty of demon blood. Iron is also cheap in endgame, sticks, feathers… are all no big deal. Compared to Star-metal or Dragonbone arrows the price is still very competitive.
I just made them for the first time today after seeing how cheap they were and was surprised it was just 1. They should just adjust the cost x10 and craft 10 at a time.