Game mode: Official
Type of issue: Bug | Misc
Server type: PvE
Region: EU
[Describe the bug here]
There are currently two endgame human NPC factions in the game:
Relic Hunters (Sepermeru)
Votaries of Skelos (Volcano)
- Relic Hunters have Treasure Seekers (RHTS from now on) in the Unnamed City. It stands to reason that just as the Volcano is an endgame section of the game, so is the Unnamed City with all its bosses.
- Now, the RHTS are convertible like regular fighters and archers. They used to have 6750 HP which seems fitting, since there are a ton of them out there and they have 100% spawnrates. They are also pretty tough to fight relatively speaking. Their accompanying minibosses have around 1k HP and they had 750 HP up until the patch.
- Votaries have many named fighters and archers which spawn quite often, but the volcano is a dangerous area and not easy to get out of without a map room. Unlike UC which can be accessed without more than moderate risk right at the start. They still don’t spawn 100% tho. Their T4s, just as Sepermeru T4s, have 825 HP. They used to have 7425 HP as Thralls, but this was before Erii, Kisthis, Tma and Hosth were added.
- Since the last big update (1.40 I believe) both these values shifted. RHTS suddenly have 7425 HP, and they always took as long as named thralls anyway. They now have 825 HP like regular T4. I just wanna add here for my later points that Relic Hunters and Votaries MIRROR each other in terms of Rank HP. Rank 1 is always 3000 for both, Rank 2 is always 4500 and Rank 3 is always 5250. Rank for (Captains and Daicas for instance) used to be 7425 for both.
- Votaries suddenly have 6750 HP? This doesn’t seem right for rare spawns of a faction that fights in one of the most dangerous, late-game access areas of the map - you need epic exceptional or flawless armor in there, maybe a heat shield and maybe even constant drinking/ice just to avoid extreme heat/heatstroke.
- This is not balanced in regards to RHTS at all which have multiple spawns, multiple camps and 100% spawnrate each. Not farming them seems to be inefficient. Why would you risk going into the Volcano for weaker thralls, right? Even farming the new Bandit Leaders seems like a bad idea now, because they don’t have a 100% spawnrate, they use light attacks a lot unlike the Captains (previous Sepermeru T4 Fighter) and they can potentially lead to you having to fight a large section of Sepermeru, which is much more risk than the odd skeleton in UC after fighting off 4 enemies in the RHTS camps.
- This all combined leads me to believe that there is some kind of mix-up that led to the RHTS gaining HP and strength unintentionally, inadvertendly nerfing the Volcano named fighters/archers/entertainers in the process. There is just no proper risk/reward balance going on, but since these areas have been changed simultaneously, one could be led to believe it is a bug.
TL;DR
3000-4500-5250-7425
Relic Hunter Thralls T1-T4
7425 Relic Hunter Treasure Seekers, Bandit Leaders, Captains (not spawning anymore, maybe in purges)
3000-4500-5250-6750
Votaries of Skelos Thralls T1-T4

