EDIT: blocking with my shield seems to be better now, i just did a purge and blocking felt pretty seamless. perhaps it was an issue on my end.
greetings!
before i get started, id like to say that i know i was asked to make a video showing my experiences with several issues in the purge. that videos still coming. ive just been very busy lately and havent had time to create an in depth video showing and explaining the issues at hand. but now for the topic at hand:
as the thread states, the removal of hyper armor when attacking enemies is hands down the absolute worst change you guys have ever implemented in the history of this entire game.
now i dont play pvp, so i cant talk on how this may impact that aspect of the game. maybe it brought much needed balancing to that front. i dont i know, i cant really talk on that.
what i can tell you, however, is that in pve, its enraging. fighting enemies with spears ensures you will never be able to attack as the light spear jab is faster than any other weapon. if theres packs of enemies using spears, forget it, its not playable.
when youre being swarmed by mass numbers of enemies on all sides, in theory, this would be the best situation to use the 1h axe heavy combo, or the 2h hammer light combo, as these combos lead into devastating 360 degree aoe attacks. however, if youre being swarmed on all sides, you will get hit, guaranteed, and your attacks will stop dead in their tracks. you will have to restart the combo. then you get hit again before even finishing your first attack. then you have to restart again.
its a catch 22. why do these weapons have 360 degree attacks at the end of their combos if you cant even get that far into the combo to land these attacks? as far as pve goes, there was absolutely no reason to take away the hyperarmor. it doesnt make it more challenging, it just enables you to be monumentally cheesed and essentially prevents you from playing the game.
now combine this with the fact that once the AI starts attacking, they cannot be stopped. they will attack right through anything you do like a machine, and if you dont get out of the way or block, there is nothing you will do to stop them. blocking at a moments notice can be finnicky, and often times when you press the block button, you either dont block at all and have to push it again, or its very delayed. this relegates combat to a dark souls combat roll simulator. i hate dark souls games and am not trying to replicate that experience. but with the removal of hyper armor and none responsive shield blocking, thats what we get: attack, roll roll roll roll, attack, roll roll roll roll.
the way it worked before chapter 2 was perfect, and in my opinion, there was no reason to make this change. correct me if im wrong, but i dont recall this being mentioned in the patch notes anywhere, not once. it was a very unpleasant surprise that essentially made several weapons completely useless. what was the point? please do something about this. i find myself in too many unplayable situations when being attacked by groups of enemies.