… yes. Tagged wrong. okay. Not like all the crafting thralls and priests run around with weapons before you knock them out or something.
Repeating: I found a camp with a jailer. I killed the jailer and opened the cage. Out walked the thrall shown in the video. I’ve not edited the thrall in any way. It even has the original rags of mitra. Yes. It is behaving like a fighter or archer rescued from a cage. I haven’t rescued many in this new play-through. In fact, the priest was the second. Overall, the third i’ve ever rescued (one in testlive as usually i was on exiled lands).
Yes, I run mods, as is also evident in the video. No, I have never ever seen or heard of a priest come out of a cage before, thus the reason for this post. I didn’t see it in testlive, and i’m not willing to, once again, completely scrap my relatively new play-through, just to remove mods that haven’t caused a similar issue in the past just to run around and hope that i find another priest in a cage while not using mods.
For the video, I did remove one mod that i thought might have interfered with the radial menu (immersive armor), but that did not reveal any disrupted or hidden commands to allow placing or picking up rescued thralls.
When rescuing thralls was first announced there were discussions regarding what would be possible, such as crafting thralls and how they would work. I do not recall any responses from Funcom in the thread i watched. In any case, surely it is just as possible that the new religious thrall was accidentally added to the cage list by Funcom when setting up this new rescue system as it is that a mod i’m running for the UI, New building set, armors, server management, stacksize, end game weapons, or smaller animal pen did so for some reason.