Next level griefing found?

Okie, i start with that i am mad and confused at same time, and first before writing again report , need help…
This is something new and probably bug usage, to prevent others from gameplay, but to be sure on 100%… will write story, and then please help me to figure out how to even report this… because its like reporting AI?

Story :
Soo today i needed some t4 worker in my case it was at lunatic camp so i found one i dont need but still t4… he followed me and pushed back while my thrall tryed to knock him out, from nowhere like really on that t4 jumped his own allies , atleast it looked like that, and basically killed him… then i thinked ok something bugged and well i am next, but they just turned and went away, i followed them and well i found out that those was ‘‘player’’ placed thralls on guard mode inside camp, what confused me is that players are not allowed to place thralls on camp grounds… i think.
So to what i thinked - some, either total noob who plays conan 1 time, or professional griefer, released 6 thralls ( 4 archers, 2 fighters) from cages, and gifted them nordheimer armors ( i mean i think from cages npc gets that grass suit only?) so now at camp near cages but like widened out there stays damn 6 thralls killing on spot any npc that spawns…

Where is problem:

  1. why they even get set to guard mode after release - aint it would be better if after release u need to replace them at base or they are deleted after 30 min forever than just guard at camp ?
  2. Thralls not showing up any owner tags, so how do i even report them???
  3. if that is not player given armor, from when thralls who are released from cages gets nordheimer armors -.-?
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I believe he was still in the process of attempting to knock the T4 our when they zerged in and killed the thrall he was trying to get. However, if the T4 didn’t attack one of their “guard” thralls I am not sure what would have triggered them to rush out and kill it.

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i understood that are unowned or even owned thralls guarding at the camp, they was release from the cages and was not moved by the player who released them then their initial position remains where they was released. Am i right?

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  1. not loon but lunatic ( i 4 grid ) there is jailor and cages. @Marcospt
  2. Yes in process, and those 6 thralls who was there started attack ( this also happens near any base where thralls are on default placed … but maybe its also something that should not happen ) and i think another NPC was attacking them before, because they stays near npc spawn zones, and they just picked next target… @Oduda
  3. Owned thralls, that was released, and not moved, remains near cages on free ‘‘standing’’ places yes, but its not like they aint touched, they has nordheimer armor and weapons ( maybe weapons can be different but still weird ) @EduMariano

well in short - at npc camp around cages where they sets they spawn outside are standing 6 thralls and killing npc if they goes too close to them… and they are with player made armor on them…


Edit : well i guess its hard to imagine this thing, i would also dont understand if someone says me something impossible happening, i will try tomorrow add screenshots if that smartass aint taking those thralls home …

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Sounds like an interesting exploit. If you can find out who they belong to maybe you could ask them to remove them?

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when they killed t4 and returned to place inside that camp i said in global to remove but thing is - thralls dont show any owner tag… and by so its damn worst way to start griefing game, because nobody answered , well answered those who did not placed them, 2 did not believed and even went to check them … this is why i writing it in forums , because i dont even know how to report it, like if they still there i can only show image of 6 thralls standing inside camp with armor and maybe killing others npc…

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You should be able to report this fairly easily:


"Potential Grieving Exploit

User has left thralls near cage in NPC camp, equipped them and likely leveled them without setting them down anywhere outside the NPC camp. The causes havoc and grief for all other players attempting to acquire thrall from that camp. Camp Name, Coordinates.

Thank you for your continued support."


:stuck_out_tongue:

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When you “rescue” a thrall from a cage they hang around the cage area. That is their home-location - as if you set them there. They are usually killed off if you don’t move them. But I think it’s possible to have them follow you, level them up, and even dress them in good gear. But if you never place them anywhere else they will return to the same area where you rescued them from.

This is not true of all cage areas but it seems to be the case with about half of them. In the case of the other half they walk slowly out of the area and just stop (somewhere) - I always thought they continued out of the no-build zone to “somewhere”. But again that’s only the case about half the time (or for half the cages). Other times a rescued thrall will take 5 steps and just stop there permanently - calling that position his home.

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I’ve gotten level 4 thralls from there. And even a level 2 or 3 thrall will be able to kill all the other thralls in the camp if you level them up and give them nice armor and weapons.

Also once they are freed they are subject to the rules. So if he’s on a PvE server for example, they are untouchable - by other users.

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Oh, I dunno where he’s talking about… I just meant that I’ve gotten T4 thralls from cages.

It shouldn’t matter though… For example I like weak thralls! Three of my PvE bases (on three different server) are all protected by T3 lamers at level 0~10 with only regular (non-legendary) armor. For me it’s way more fun to see 80 T3 thralls defending and maybe dying than to see 20 named thralls cleaning house without getting a scratch. A lot less work too! :wink:

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What process? You mean getting T3’s instead of Named ones?

If that’s what you meant - for me it’s better. I can fill up the 8-thrall wheel in less than or about 30min. and they are bent to my will in a very short time - about one downloaded movie (or a game model create) later.

I’ve said that to a few people… yup. And it’s true… if you really want or need named thralls they’re super easy to get on Siptah - from the Surge Shrines.

Oh, yeah, well, the purpose would of course be sh*ts & giggles… aka: grieving.

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if you have a thrall already with you, you can free one and thebfreed thrall wonders to the end of the camp. That is its set home spot. Have it follow you and level it, then stop following once done. It returns to that original end of camp spot.

What he did was die or put to stop following most likely and they ended uo guarding area as they were set to that preset before death and or telling them to stop following

Or if there is a cage near by the thrall rescued they tend to stick around after they are released instead of going to a specific area in game.

If this is happening, I wouldn’t even be surprised if it was out of ignorance. Most people don’t understand that Stand and Guard sets the new home position, and Stop doesn’t do so.

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I’ve encountered a similar situation in official server PVE Siptah where thrall (in my case it was T3 bearer) was released from cage and left into camp (River Watch keep) - his ‘owner’ only took his headgear. He kept continuing to kill other spawns (even T4) because he was strong enough and it seems he had pretty good health pool. It went on about 2 weeks then i found a solution - lured undead boss from Lonely grave into camp and boss killed him. It is not a solution for Your situation tho. I think it is worth to report this case because you do not have any tools to solve this situation.

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I was in the same boat looking for Llor, and I did find her a few weeks ago in the accursed citadel. After farming that place over and over, I noticed that it is actually a really good place for t4 crafters of accursed tribe. Got Acastel (carpenter), Llor (armorer), Marn (taskmaster), stoker brahm (smelter) and the usual ulric/markos/berserkers. For some reason, I also found 3x Beast Tamer Varet there while farming for Llor, but it seems to be somewhat rare to see these named fighters.

Long story short, definitely recommend farming this place (accursed citadel) if you have a wheel base near it!

To the OP:

I have had a similar experience at Leyshrine of the Goblinoid. I was going to farm that place looking for t4 but I noticed someone opened a lot of cages and there were 4 Thralls guarding just outside the cage. They kept killing everything until I managed to lure the berserker spawn down and he made quick work of them. I think this was more of a honest newb mistake because they were all in shabby clothes still.
However, if like in OP’s case, the person spam releasing these thralls decides to give them end game gear, there is no way a single berserker would’ve been able to clean it up…

Definitely must be a glitch or bug that lets thralls be on guard right outside the cage. Shouldn’t it normally say “returning home” after release?

This one has seen this issue several times.
Player releases thrall.
Player equips thrall.
Player leaves thrall in it’s default “guarding” state loitering in camp where a thrall normally cannot be placed or set to guard.
Abandoned-ish thrall with decent armour does very bad things to any potential prisoners with jobs nearby.

As for cage thralls.
On Single Player, almost exclusively low tier.
On the servers this one haunts…
Accursed Berserkers, Named Exiles, Invaders, and Bearers with some regularity. This one would say one in every ten comes out Tier 4 on the private. One in every fifteen or so on public.
This is of course anecdote. But OP’s issue is not new to this one.

There is a work around.
Poison gas is lethal regardless of game mode.
Poison gas is on no one’s side and is an environmental issue. As is the explosion when it is ignited.
Orbs solve the problem easily.
Ponder one’s orb.

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I’ve also left a freed Thrall in the camp, it’s like an experiment, how long will he survive?! But then he’ll definitely die, that’s what usually happens. I also did this on cages where other freed thralls were already standing. Well, I’ll redeem it in the future. but it is interesting that 6 Thralls take over the camp there.

They are not necessarily all from the same player and are not automatically malicious. so try to address it in chat at other times, if you can.

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Oke todays results

from 6 - 3 was taken today i guess atleas one for sure (one player said one thrall was his and taked him by breaking bonds , the one who had not armors on it…) , 1 was killed in mob fight, but those 2 with armors and weapons are tier 3 and 2 … and killed others ( got even fight in screen )

Screenshot_117
Lunatic reach is name of location


when i arrived they already was fighting with camp npc ( see the right spear man , he also has nordheimer /chimerian armor)


This is the zone where they all was at start around cages…

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