Resource Gathering Thralls

Maybe when they finish Dune there’s going to be Conan Exiles 2 in the future, with Pippi integrated and all the features from most popular mods + features we keep asking for on the forum.

golems do it for you, but when no one is looking at them they stop working.

One can only hope…

If this one recalls, they mentioned that functionality was being looked at for thralls when golems released.

That said, this one still thinks a good compromise of verisimilitude and server performance would be to have a lumber mill, a quarry, ect as a placeable structure.
A taskmaster could be set there to direct the slaves.
The slave you place in the raw material producer is then consumed as fuel to turn into harvestable goods (in game, they are being worked to death/broken state where they are no longer useful). Higher tier slaves last longer, taskmasters improve the yield.

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I like this idea.

And as soon as I thought that, I paused to consider what sort of person I am.

I guess I’d be happier if I could have healthy, happy, paid workers to collect my wood and stone for me… but if turning spare thralls into construction materials is the best we can get, then that’s what I’d use.

(In the Battlestar Galactica board game, Tom Zarek can turn some of the population resource into food or fuel. Citizen welfare is a concept easily abandoned when conditions turn a little hostile.)

This one maintains that we are playing villains in this game.

We raid for plunder and slaves.
We build walls to protect our spoils.
We sacrifice victims to false gods for the power to summon horrors to kill others.
We practice dark sorcery.

The only aspect of a Howard villain we don’t have is the ability to hide behind legalese and social standing.

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I’ve never looked at us as villains in that sense, but rather it’s kill or be killed, the exile lands are a uncivilized land for uncivilized men.

As I agree in many aspects of this, I have to ask myself, what is going to be left for us to do in the game, if everything is eventually going to be done for us. :smiley: I am afraid that this would be another significantly reliving aspect of the game, which could end up in player just quitting the game because of boredom.

IMO farming is one of the many “hardwork”, sometimes-necessary activites in the game, which also contributes to diversity in the game progress and playing style. Me myself would not like to have evreything easy, just running around and watching, how everything is working without my contribution whatsoever.

It’s a sandbox, you have options.
You can play the hero or the villain, you sure can choose, but it’s true that being a villain is rewarding in this game :+1:

Kill or be killed, yes.

But how often do others come to our homes to murder our comrades and enslaved us?

Anyone with a full set of crafters has definitely gone above and beyound self defense or the principle of reciprocity.

Even with the old purge, how did one fill the meter?
The fastest way was murder and torture.

Now it’s even more flimsy.

@SpherisCore has the truth of it, it is a sand box where we can choose to be butchers or mind our own business. However, let’s be honest, who hasn’t gone into Sepermeru to acquire some new prisoners with jobs?

But back to the point,
If we are okay with murderous slave raids, we should not be squeamish about a production facility that works those chattel to death in exchange for resources.

We don’t have to be bloody handed slavers, it’s just much easier that way.

This one does very much appreciate the thrall cages as a method of acquiring new companions via rescue.
No option for crafters, but it is a good step in offering options for those of differing tolerances.

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One take away from the game is that the savage exile lands either kills men or turns them into beasts. So yes if we are okay with everything else in the game, we really don’t have a leg to stand on about forced labor. And for those who do have a problem with it, I would say they have the option to not participate in that aspect of the game.

I feel it’s stupid that they can at all. One step close to the game playing itself.

Lets add the AoC auto mines and farms while we are at it.

I kinda am, admittedly.

My Exiled Lands SP character is a straight-up necromancer. He’s a pretty Howardian scientist who lacks the morality that would hinder his research into the secrets of life and death. The best thralls are inducted into his inner circle as sort of a cult, with vague promises of eternal life.

My Siptah SP character is an adventuring archaeologist who triggered a magical trap in the 1980s and was transported into the Hyborian Age. She tends to justify the means to her ends a bit too easily. As the island is full of archaeological points of interest for studying, she needs to make sure that she has a proper infrastructure to supply her “expedition”. And, you know, bearers and servant tended to have nasty fates in the old Tarzan movies, and no-one seemed to care, so such hazards as crocodiles, falling off cliffs or being turned into an arrow-cushion by angry natives are just part of their job description.

And sacrificing victims on a dark altar is just a hands-on part of intercultural studies.

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