What a pleasant surprise to wake up and see the new missions are in game with this week’s patch! I know we had some teasing on twitter but release still seemed like a ways off.
Have you enjoyed it too? Gotten all the rewards yet? Tell me what you think!
I haven’t finished it all yet but I wanted to get down my initial impressions below:
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It is great seeing more missions and more “game” in the game. I like the idea of the tunable difficulty for better rewards in the single-player missions, and I want to see more of the missing old missions put back in and redressed like these were.
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Playing a Dragon it was awesome to hear from Daimon again, if only for a few voice lines. Having some VO instead of just random SMS texts adds a lot to the mission.
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Guise of the Kongamato is a thing of beauty.
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I was surprised the chest rewards were basically the same thing as we get in a scenario. I am not sure what I was expecting, and it makes sense since scenarios and these elite missions are usually solo work, but the chest and the rewards being the same kind of takes a little out of both.
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While I love the toggleable difficulty, even at lower levels I groaned looking at the hundreds of thousands of HP on the enemies and bosses. Sadly even the boss fights did not really feel so much challenging but rather a test of endurance, jogging away from attacks and doing a dps rotation until they keel over.
To elaborate on the last point, the bosses at least should feel harder than they are. Players at the required IP and story progress are supposed to have survived Tokyo by this point, so they can dodge out of the more frantic filth, Oni and ghost style attacks. Mechanically I think that the “boss” style enemies did much more damage (punishing missed dodges or interrupts), attacked faster (requiring more precise movement, dodges or survival abilities) and had less health (making the fight faster). If possible I would prefer to see them need things like hard interrupts, or a buff that needed to be purged, or needing debilitated applied to damage them enough. In other words, the bosses should feel like a harder test of execution at the least, and should test player’s game knowledge and build at higher levels.
Haven’t finished the new SA story yet but looking forward to savoring that brand new bit later. I like the direction taken with adding back missions and putting in the elite difficulties for solo work, and the effort put into updating them for SWL. I think the bosses could be more challenging and there should be some kind of change to differentiate the rewards from scenario rewards.