Well, SWL is a “shared-world action RPG”, not an MMO. At least that’s the marketing bovine excrements. Don’t ask me how that lines up with the reality of the very MMO hub shopping mall and dance floor carved into the super secret hollow world tree. Still wwaiting for a good answwer myself.
Anyways, for the shared-world action RPG, playfield instances have very low player caps, specifically so you won’t constantly be running into other players. Which actually does make sense from an RP immersion pov, because c’mon, who’s scared of a little zombie apocalypse if there’s always four dozen supernatural super-soldiers in town?
PUG grouping for dungeons is… iffy.
For story mode, you’re completely dependent on enough players being at the same stage of the story, which would be a non-issue in an MMO with a large perceived player base. When it looks like nobody else is running Kingsmouth anyways (and aside from the first couple of days after launch, due to the low player cap per instances it pretty much always looked that way), that probably doesn’t exactly encourage people to queue up and try their luck with Polaris.
Beyond story mode, splitting players among 10 elite tiers of dungeons probably wouldn’t even be the best of ideas with WoW’s player numbers, and SWL isn’t anywhere close to those. The game being alt-unfriendly probably isn’t helping, either. Compared to many MMOs, there’s bound to be a lot fewer experienced players reaching endgame on a new alt. An alt-friendlier SWL would almost certainly mean a more active E1, which would be quite nice for new players.
- Have you ever subscribed to chat channels like, most specifically, #Sanctuary? That really helps meet people.
- Squatting in Agartha for a bit is the best way to run into people. Way higher player cap per instance than playfields.
- Find a cabal. Some of them really are about getting newer players involved in endgame activities. Both #Sanctuary and squatting in Agartha should come in handy in trying to find a cabal that’s right for you.