There is a major desync issue with all weapons when attacking while running.
When you use a running attack:
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On your screen: you see a normal running attack
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On everyone else’s screen: your character does a standing heavy attack while still moving, which should never happen
This results in obvious teleporting, broken hitboxes, and is the real cause behind the so-called “L2 overhead glitch attack.”
Some players have started abusing this intentionally to bug out their movement and secure easy kills, since the attack is almost impossible to read or react to on the defender’s side.
How It Happens
(Test with hammer easiest to see)
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Begin running for 2–3 seconds.
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Press heavy attack (L2/R2).
What you see:
- Just your normal running heavy animation.
What everyone else sees:
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A standing heavy attack but your character keeps moving,
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A small teleport forward,
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Desynced hitboxes.
Tested easily with a friend.
Applies to All Weapons
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Not limited to hammers — it affects every weapon type.
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Fist blades look the worst because the desync makes the user appear to blink/teleport during their attacks.
Also Occurs With R1
Running light attacks (R1) do not trigger the overhead animation,
but they still teleport you for everyone else due to the same desync issue.
Expected Behavior
Running attacks should show the same animation across all clients and should never convert into a standing heavy while moving.
Actual Behavior
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Normal running animation on the attacker’s screen,
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Standing heavy animation on everyone else’s screen,
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Teleporting movement,
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Mismatched hitboxes,
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Easily abused in PvP.
Impact
This bug heavily disrupts PvP because:
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Animations do not match reality,
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Hits become unreadable,
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Movement becomes erratic,
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And players can intentionally exploit it for unfair advantage.