Xevyr
24
As a “sort of” an update, in the meantime I made a discord server for my mods, so people / server admins using any of them feel free to join 
2 Likes
Xevyr
25
Released an update for this 
Finally got rid of that resizing shake when opening benches
3 Likes
Xevyr
26
And another update the other day 
Managed to find some real estate still to add those pesky “Strength / Agility weapon” tags on weapons in the blacksmith bench!
Example:

4 Likes
Thank you for sharing this! Seems like a must have and a needed QoL update.
I could see adding this mod to my small list of mods that I use currently (51 overall between all 5 servers).
Very useful.
1 Like
Xevyr
29
Did a pretty major update of this mod.
It now applies bonuses from the thrall in the bench to the item preview and also displays numeric temperature protection instead of the standard one

7 Likes
Xevyr
30
Preparing for Age of War
(added heavy attack damage to weapons)

5 Likes
It still baffles me why this isn’t in the base game
1 Like
Xevyr
32
So I can finally make a mod after years ofc 
2 Likes
This mod is a must have. Even more since I noticed that with a T4 Bladesmith on your bench the damage bonus he / she gives to a weapon is added to its base damages. I didn’t try with other specialists t4 blacksmiths but it should be the same.
1 Like
Teng
34
Both blacksmiths and armorers all count. Great mod! Thanks to the author! 
Xevyr
35
I made some quick before after pictures with the AoW version for the mod page.
Armor
Weapon
1 Like
This needs to be made cannon immediately.
1 Like
Xevyr
37
Idk about that
Everybody says that to be fair.
Though, I’d rather not at this point I think… what I would prefer is for them to bring this and some other small mods to consoles too.
Why? Because technically they had 5 years to do it and they didn’t…
other modders also had as much time and they didn’t either.
And apparently there are still players who prefer obfuscated stats as a feature
because survival game and all.
So then I come out of laziness
and finally make it… it’s not even a year old, I might be slightly annoyed if they decided to put it in the game NOW after all that waiting lol.
Also they might not update it as they update the game (for example I just added heavy damage to weapons since AoW separates them, up to now they were identical. If it was basegame, I’m pretty sure Funcom would’ve forgotten about it for a while).
With that being said though, I obviously have zero control over that and it’s even in the devkit EULA that they can “steal” anything we make
If they have such plans though, I just wish they would’ve done it sooner lol.
2 Likes
Thanks for making this. This is a fantastic QoL improvement that I’ve been wanting for years.
1 Like
Xevyr
39
The mod got an update 
- It now displays the stats of things in your inventory hand-crafting UI as well.
- Also introduced a simple label for torches / temperature food where the values are not available, but the default UI just throws a tiny heat icon in the corner, which can be a bit misleading.
- Since by default half the arrows are weapons while the other half are consumables, I added some exceptions to check them by tags so that they can all have a standardized display
Some pictures from the hand-crafted panel:




1 Like
That’s cool and all, but it truly bothers me that Funcom can’t be bothered to do this on their own. As a console user, it’s a total drag. I don’t like to have to craft armor to find out what it’s good for. I have to check wiki so I don’t waste materials, and even then, it’s not super easy to organize.
1 Like
Xevyr
41
Ask them to allow mods on consoles that have a small impact like this one at least
Then you can use the mod!
2 Likes