Ya now I’m getting it when putting Shadows on High. Which for the record, I did try before, but I forgot to unfreeze time of day so the “Sun” was probably in the wrong spot.
@Ignasis The steps to get the bug to re-occur is to set the General Shadows to High, everything else doesn’t impact it.
Someday I’ll be an expert at this stuff, but here’s my understanding as it stands today (self taught nonsense mostly ha ha).
The Shadow Graphic settings does a few things. One of those things is a distance parameter to determine when to load the Light Map generated Shadows into view. Basically it checks to see if your character is within a certain distance of LOD 0 (pretty sure it’s checking for LOD 0, but I could be wrong.) LOD 0 means, load the highest quality whatever based on graphic settings of the player (in your case, 1K shadow textures, ultra is 2K).
The problem is that, to save on performance, many objects in the game are set to only load LOD 0 when a character is very close. An example of this is to wonder into your favorite NPC camp that has flags on poles and watch how long it takes before they start flapping in the wind. Normally shadows like that wouldn’t be so jarring, but the way the Tavern is set up, what you see is flickering, is just the game loading and unloading the Shadows generated via Light Map (baked Shadows. I could go into a long description of what live versus baked Shadows is, but that’s another subject matter entirely). Set the quality to Ultra, you character enters the Tavern and you would be non the wiser because the maximum distance to load the good stuff is further out.
How to fix? I mean Funcom could set the ranges differently, but they are kinda set up that way for a reason (performance). Maybe they could make the static meshes used in the Tavern not be so aggressively short on their LODs, but those static meshes (buildings) are all over the place in Sepemeru. Changing one, means changing them all, which means players with those graphic settings see their performance suffer.
Anyhoo, that’s my understanding as it stands today.