Game mode: Online private
Type of issue: Crash
Server type: PvP | PvE-Conflict | PvE]
Region: not related
Server crashing over new player alone in the server.
While accessing new data over the fall damage thing I related earlier, I stumbled upon a problem I originally thought to be a problem with my mod but while testing for the fall damage and using fresh games and no mod games, I stumbled upon the same problem I had put away for a while to find out.
Even in a fresh game running in a server with no mods, less than a second after it logs the message to āLogServerStats: Reading report:ā line, randomly after a lone new player are in the server craft, then builds or wears new items, the server might crash. From the client side it might seem it is afterwards, because the client will run for a time before informing the server crashed, but I run it screen beside and I log events so I know when it happens to report.
This for me is happening only if a new lone player is online in the server. If I keep a player that it has already happened to them at first online while playing with a new one, this does not happen. The server will keep running well if more than one player is online in it, or if the player online does not build anything new or craft any new armor that was not previously in existence in the server.
This happens with no mods, and in the server, error in the weight spawn table (again, no mods) show up every āLogServerStatsā.
From time to time when players are online in the server, a block of error from Thrall table show up, even if there are no thralls placed by these players. And a block of error show up when some kinds of wild life pets or -some- thralls are placed. Only when they are new. After the server crashes and restart, all thralls and pets already placed who up normally and errors stop.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
It is in the description.