After the hotfix my Server doesn’t boot. Here is, what it says in the log:
"Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow. "
Together with G-Portal we tried out different things like booting with or without mods. Waiting for some hours to load… They even moved my server to another port.
Many people are finding this. Mods or no mods… We just left our server booting to see what it would do… Usual Boot time 15 mins… After patch
Exiled Lands ServerAPP — Yesterday at 22:56
The server needs to redeploy and restart for the following reasons: Server content need to validate
Yesterday at 22:56
5 November 2024
Exiled Lands ServerAPP — Today at 04:04
Exiled Lands Server online
5 HOURS TO BOOT UP!!
Clearly totally unworkable and unacceptable in any shape or forum, for us who have supported funcom since 2007 this is, and I don’t use the word lightly… Catatrophically bad.
I’m pleased in a way it’s not just me… I’m still the record holder at 5 hours mind… I really don’t think it’s all the mods fault. Clearly something is very broken. 5 Hours to boot up would suffice for people to take screenshots of their stuff that’s taken them 1000’s of hours to make … to say goodbye to it… But a single mod update or crash… Takes everyone out pretty much for the rest of the day
Issue still there.
[2024.11.05-08.20.54:925][ 0]LogPackageName:Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
[2024.11.05-08.20.54:925][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
[2024.11.05-08.21.53:852][ 0]LogPackageName: SearchForPackageOnDisk took 58.927s, but failed to resolve None.
[2024.11.05-08.21.53:852][ 0]LogPackageName:Warning: String asset reference “None” could not be resolved.
[2024.11.05-08.21.53:917][ 0]LogPackageName:Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
[2024.11.05-08.21.53:917][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
It’s something FC have done with there “hotfix”
Since a lot and I mean A lot of ppl have this issue.
Not sure… 1st place goes to Yaminah… the only one who was stupid enough to keep trying instead of playing another game like most others have
And yeah, testing on a 5Ghz overclocked 7700K, 32 Gb memory and the game itself is running on Win10 and M.2 SSD. Task mgr show CPU Usage at 17% and 33% memory with 1% Disk utilisation
Fired up another test server on a different computer.
Mind you ZERO mods in the mod list.
Still getting the same None issue since it’s looking for mods that aren’t there anymore. Mod list is blank but since it’s got “old” files it tries too load or search for old mods that the mod list don’t have, in this case it’s blank…
You cannot look at CPU usage like this for gaming (and a lot of other apps, actually).
Overall application performance is often limited by one master thread (gaming always is, including the servers), and the task manager averages the usage across all threads. So 1 thread at 100% out of the 8 your CPU is… 12.5% in the task manager ( 100/8 ). And it’s even more complex with virtual threads (HT, SMT) which makes the task manager readings even more obscure to the end user. It might show 25% on one thread and 75% on another… which actually means 1 physical core is at 100%.
In other words, even with 12.5% in task manager, it can mean your CPU is at 100% of its capabilities for that workload - it cannot do things any faster. That is what is happening with Conan Exiles servers (always has and always will, Funcom will not rewrite the core game code, their key devs have moved on to Dune).
The 7700k is also old by now and far behind what current CPUs can do, but if you don’t have a lot of players and the modlist is reasonable, it can totally be playable!
Personally, I have no such issue with my dedicated server after the update, with or without mods. The servers I play on also have no problem. Things are not slower than before. I’m not saying the update was good, it’s absolutely a buggy mess as always, but no issue with booting up or loading things.
The none is not an issue, Conan logs are always full of error since the dawn of times. It’s log spam, because Funcom devs are not doing house cleaning as they make changes to the game, so the application is trying to read lines that don’t exist, or perform functions that don’t do anything anymore etc. etc.
It does not mean that there is a problem. You can even mute those lines with config files.
Have you tried playing on that un-modded server? I’m sure it works totally fine.
Vanilla CE throws tons of garbage in the logs, the amount has only increased over time with updates. Which is probably another indication that they don’t test their own product anymore, since when troubleshooting issues they would likely be looking at those logs
I also spent most of yesterday deleting mod, booting, copying over copy of DB… deleting mod… booting copying db… to see if could identify the culprit as a above it still took ages.
When it comes to things like this, it’s troubleshooting 101… What changed. What are the common factors? in Both cases… Core game changed. If it’s mod related, what do they have in common (answer) nothing. Even including recompile in new dev kit mod still made no difference… Ergo… what changed and common factor… Hotfix
That’s all well and dandy but there’s hundreds of us playing just fine. Modded and unmodded. I’m using the same DSL tool as the above person. Using latest version of it, if that matters (not sure).
This is my test server for example, running with a few light mods (TW server modlist):
I have changed nothing compared to before the patch. It loads as fast as before, and I can connect and play on it. I have a lot of log entries muted since I don’t need to see them, it’s just a waste of SSD and CPU cycles.
I tried a fully new server, without mods load time 6 min, with 50+ mods load time 10 min.
Place the old live DB back too that server, None issue comes up.
So again, it’s not a mod issue in it self, FC have done something in the hotfix that made this issue come up.
I even have an old test server on another comp.
It have had mod’s listed before, but even with a clean mod list, the issue comes up.
Considering so many have this issue all over the place and none of us running the same mods, and even with a blank mod list you have the same it’s not the mod’s that’s the issue.
More so since you say yours running fine with mods, and I can tell your first one is Pippi.
Yeah Pippi. I wipe my DBs often so this one is tiny but even then it never takes that long to boot up. When the current chapter dropped it wouldn’t start at all but that was specific mods crashing it, so a different issue. No such issue after this patch.