Server doesn't boot after hotfix

After the hotfix my Server doesn’t boot. Here is, what it says in the log:

"Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow. "

Together with G-Portal we tried out different things like booting with or without mods. Waiting for some hours to load… They even moved my server to another port.

Nothing seems to work

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Many people are finding this. Mods or no mods… We just left our server booting to see what it would do… Usual Boot time 15 mins… After patch

  1. Exiled Lands ServerAPP Yesterday at 22:56

The server needs to redeploy and restart for the following reasons: Server content need to validate

Yesterday at 22:56

5 November 2024

Exiled Lands ServerAPP Today at 04:04

Exiled Lands Server online

5 HOURS TO BOOT UP!!

Clearly totally unworkable and unacceptable in any shape or forum, for us who have supported funcom since 2007 this is, and I don’t use the word lightly… Catatrophically bad.

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The server will boot, but it will take ages for them to do so.

Mine took 1 hour, I’ve talked too ppl that had there’s for 3 hours too bot.

I did run a blank test server with the same mods, that took about 5-10 min too boot up.

FC did something in the DB for the game that have every mod ask for None, and search for a replay.

Going to force boot mine now that it had time to reboot it self once more and see if the issue still there after the game saves a new DB file.

I’m pleased in a way it’s not just me… I’m still the record holder at 5 hours mind… I really don’t think it’s all the mods fault. Clearly something is very broken. 5 Hours to boot up would suffice for people to take screenshots of their stuff that’s taken them 1000’s of hours to make … to say goodbye to it… But a single mod update or crash… Takes everyone out pretty much for the rest of the day

Issue still there. :frowning:
[2024.11.05-08.20.54:925][ 0]LogPackageName:Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
[2024.11.05-08.20.54:925][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
[2024.11.05-08.21.53:852][ 0]LogPackageName: SearchForPackageOnDisk took 58.927s, but failed to resolve None.
[2024.11.05-08.21.53:852][ 0]LogPackageName:Warning: String asset reference “None” could not be resolved.
[2024.11.05-08.21.53:917][ 0]LogPackageName:Warning: String asset reference “None” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
[2024.11.05-08.21.53:917][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.

It’s something FC have done with there “hotfix”

Since a lot and I mean A lot of ppl have this issue.

1 Like

:frowning: seems we need a Slow loading times leaderboard…

You just want the gold medal :slight_smile:

Testing a test server that’s blank.

Same mods.

10 min and counting, not getting the None errors, but darn it is slow too load.

Perhaps I should add.

It’s a dedicated computer with 32 GB of ram in it, the only thing this computer does is running win 10 Pro and conan server.

So it’s not due too something else slowing it down URG.

Not sure… 1st place goes to Yaminah… the only one who was stupid enough to keep trying instead of playing another game like most others have :wink:

And yeah, testing on a 5Ghz overclocked 7700K, 32 Gb memory and the game itself is running on Win10 and M.2 SSD. Task mgr show CPU Usage at 17% and 33% memory with 1% Disk utilisation

LOL.

Fired up another test server on a different computer.

Mind you ZERO mods in the mod list.

Still getting the same None issue since it’s looking for mods that aren’t there anymore. Mod list is blank but since it’s got “old” files it tries too load or search for old mods that the mod list don’t have, in this case it’s blank…

Read the last line and look at the mod list lol

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You cannot look at CPU usage like this for gaming (and a lot of other apps, actually).

Overall application performance is often limited by one master thread (gaming always is, including the servers), and the task manager averages the usage across all threads. So 1 thread at 100% out of the 8 your CPU is… 12.5% in the task manager ( 100/8 ). And it’s even more complex with virtual threads (HT, SMT) which makes the task manager readings even more obscure to the end user. It might show 25% on one thread and 75% on another… which actually means 1 physical core is at 100%.

In other words, even with 12.5% in task manager, it can mean your CPU is at 100% of its capabilities for that workload - it cannot do things any faster. That is what is happening with Conan Exiles servers (always has and always will, Funcom will not rewrite the core game code, their key devs have moved on to Dune).

The 7700k is also old by now and far behind what current CPUs can do, but if you don’t have a lot of players and the modlist is reasonable, it can totally be playable!

Personally, I have no such issue with my dedicated server after the update, with or without mods. The servers I play on also have no problem. Things are not slower than before. I’m not saying the update was good, it’s absolutely a buggy mess as always, but no issue with booting up or loading things.

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Then the question become.

Is it a new clean server or and old one ?.

Since a lot have issues and I’m doing tests on 2 different ones atm.

Even with ZERO mods and old files, the None Issue is still there.

So it’s NOT a mod issue.

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The none is not an issue, Conan logs are always full of error since the dawn of times. It’s log spam, because Funcom devs are not doing house cleaning as they make changes to the game, so the application is trying to read lines that don’t exist, or perform functions that don’t do anything anymore etc. etc.

It does not mean that there is a problem. You can even mute those lines with config files.

Have you tried playing on that un-modded server? I’m sure it works totally fine.

Vanilla CE throws tons of garbage in the logs, the amount has only increased over time with updates. Which is probably another indication that they don’t test their own product anymore, since when troubleshooting issues they would likely be looking at those logs :smiley:

Well I found something that works lol.

Download a fresh copy of the serversoftware, add you mod list too it and that will work.

Down side is tho, you lose ALL and you need to start totally over.

I have the old test one running, it don’t load any mod’s and is at 47 min and still loading. with the good ol None in the logs.

Read above…

I also spent most of yesterday deleting mod, booting, copying over copy of DB… deleting mod… booting copying db… to see if could identify the culprit as a above it still took ages.

When it comes to things like this, it’s troubleshooting 101… What changed. What are the common factors? in Both cases… Core game changed. If it’s mod related, what do they have in common (answer) nothing. Even including recompile in new dev kit mod still made no difference… Ergo… what changed and common factor… Hotfix

That’s all well and dandy but there’s hundreds of us playing just fine. Modded and unmodded. I’m using the same DSL tool as the above person. Using latest version of it, if that matters (not sure).

This is my test server for example, running with a few light mods (TW server modlist):

I have changed nothing compared to before the patch. It loads as fast as before, and I can connect and play on it. I have a lot of log entries muted since I don’t need to see them, it’s just a waste of SSD and CPU cycles.

The best place for troubleshooting this is this Discord: Admins United: Conan

I tried a fully new server, without mods load time 6 min, with 50+ mods load time 10 min.

Place the old live DB back too that server, None issue comes up.

So again, it’s not a mod issue in it self, FC have done something in the hotfix that made this issue come up.

I even have an old test server on another comp.
It have had mod’s listed before, but even with a clean mod list, the issue comes up.

Considering so many have this issue all over the place and none of us running the same mods, and even with a blank mod list you have the same it’s not the mod’s that’s the issue.

More so since you say yours running fine with mods, and I can tell your first one is Pippi.

Yeah Pippi. I wipe my DBs often so this one is tiny but even then it never takes that long to boot up. When the current chapter dropped it wouldn’t start at all but that was specific mods crashing it, so a different issue. No such issue after this patch.

An old mod?.

That you wipe the DB can explain a lot, since many like me haven’t done that, but the old “mod’s” do linger in the DB