Server performance following thrall cap

Has anyone noticed in changes since this went into effect?

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I really wish I could say that I saw difference, really, but my opinion should not be taken heavily, I play on Playstation and this game performs way better on pc.

Edit. I may have rendering issues and some backflip yet I have some time to float in my base, maybe I am wrong, but I didn’t notice floating the last weeks in my bases

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I’ve noticed significantly less thrall, and pet spam since the cap.
So I’d say in that sense it has improved server performance.
I’m sure someone will disagree though. :joy:

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A server I originally chose to play on was not playable by me, yet a clanmate could do just fine. In fact, it got me to invest in a VPN which did not help. I finally switched to another server where we are today.

When I go back to the same areas on Server 1, it’s completely playable by me. I have only recently begun to test. I have my suspicions they were using thralls as active denial for weak ping/inconsistent ping/bad route clients.

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If anything, it is worse on the server I play on. It used to take about 20 seconds to fully render when I logged in, now it takes minutes.
My thrall followers used to be fairly consistent when following/attacking, but now they lag way behind and stand there looking stupid instead of attacking.

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