RFM = Request For Maths!
So, the SWL Gear and Theorycraft spreadsheet says:
- Ashes of Shriven Souls adds 0,13 CP if triggered every 4th attack
- Ashes of Elder Things adds 0,15 CP if triggered every 7th attack
I’m guessing there is some assumptions made there, like the player having 50 % critical chance when using Shriven Souls? What if the chance is 10 % or 25 %?
And how does these fare/compare if you don’t manage to keep a rotation that manage every 4th/7th attack to be a power attack? If you are more or a random button masher, would a Chrushed Cities be preferable over these two?
Lastly, does we know how the “being hit” clause of Shriven Souls combine with hitting? Can one in theory (assume being hit once per second and hitting once per second) trigger it every 3 and 5 seconds?) have it As a solo player I get hit a lot, but I assume a DD in a group let’s the tank take the beating.
(Shamelessly tagging @DumbOx)
Reference for abilities on all three talismans mentioned:
Ashes of Crushed Cities: Whenever you hit the same enemy 3 times in succession, you deal 0.375CP physical damage.
Ashes of Elder Things: Whenever you hit the same enemy 6 times in succession, your next damaging Power Ability deals an additional 1.05CP physical damage.
Ashes of Shriven Souls: Whenever you are hit 5 times in succession of whenever you hit the same enemy 3 times in succession, your next Power Ability has 20% increased Critical Power.