Single Player hussle => Single player to weak

Good points.

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All you said above is accurate, it is tough. Is it impossible to do it in a single player Session? Maybe not.

At the end it is all about the players knowledge about the game and also if he is willing to Cheese it or not.

Almost all replys on the topic are that the OP should play with the game Settings. They know what they Talk about. All you need in this game is time, the more you play the more you realize that your playstyle changes.

To be OFFTOPIC, i only use Conan’s Royal Armor whatever i do. On Exiled Lands i farm for the 2 shields also, Solspeil and Mistmourn. On Siptah is even simplier, i use light armor all the time.

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Perfect.

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My fastest is to kill/enthrall cimmerians and kill the easier world bosses to get their star metal and legendary stuff and just dismantling it.
I rarely got meteor showers, it can be a nice addition to my star metal bar deposits, but after 3-4 nodes I’ll end up throwing half of them out because that’s WAAY more than I need for crafting the pickaxe, mace and some armor sets (godbreaker, aesir, silent legion).

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Oh thanks, and that!

Also to answer your other question: you do get blue bars, shields give you alchemical base too. But only works with legendaries from world boss legendary chests, so Unnamed City/Warmaker/etc. drops sadly cannot be dismantled…

3000 hours in Conan Exiles and I have no idea what a ā€œlianā€ is. Can you explain more or check spelling please?

Ohhh Lian the npc - the way I read the original post was that ā€œthe lianā€ was a racial group (like the Nordheimers or Darfari).

Thanks for clearing that up.

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That probably happens because using the definite article before a name is common in some languages, like Spanish.

I have. Its why I can do the north without epic/legendary equipment or even consumables. The only time I need to eat anything spicy is in the Frost Temple when getting a load of black ice. There’s areas this doesn’t work in, but those are areas you don’t need to stay in very long.

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So I think that the premise that the OP states of single player being too weak really boils down to play style, experience, and tactics.
I have played solo 90% of my time in CE, and I know the CE map inside and out.
I can go north wearing my same armor that I use in the south without warming foods etc, and farm the black ice outside the Ice Temple, and move south, killing sabertooths as I go, looking for meteors etc. without losing health to extreme cold.
Knowing the safe/easy routes is part of the key to surviving the north. Skyfall Ridge was always my route up, until the Obelisk was added. I still use it to hunt meteors.
I think exploring is the key to staying alive, even if you have to dump all of your gear in a chest and just run around naked until something kills you.

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I just startet with two friends, after a while they went to other games. I stuck to Conan.
Parallel I startet a single player game and went further.
So far I usually did not fight against NPCs unless I need a slave.
Well, one can perform better there, there is an improvement but my point remains.
While games like borderlands, remnant etc. change enemy power, does Conan remain equal in terms of enemies for single and multiplayer.

Playing with my friends and a pet each was very easy compared to work allone. CE does not skale for multiplayer.

Actually that’s why I like borderlands. The enemy scaling is based on the player count. But since on a server there are multiple clans, the enemies cannot scale that easily to fit everyone. And if they would do so, how? Scale for the biggest clan? That would make the game near impossible for lone warirors or smaller, new clans.

But I secretly lowkey hope that scaling will become a thing in Conan (somehow).

Yes, we (actually the others who play online, I’m still SP :grin: ) can, but aren’t more than 1 clan on a server usually? So what works for clan A probably does not work for others who play on that server.
I’m not sure, just askin’ since my experience with multi in this game comes from reading the forum.

I think a lot of us have asked ourselves this question at one time or another.
When I first started the game, I was ready to quit because I just couldn’t ā€œget itā€. (I sucked) lol
The one thing you are missing in SP is the ability to ask questions in chat. People are always willing to help out, even run a dungeon with you if you ask.

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I remember what the AI was like before, and the leash wasn’t the only change they introduced in that update. Another big difference is the aggro radius. It used to be a lot smaller, so you could go into an NPC camp and start picking them off one by one, or in very small groups, while the rest of them happily stood their watch.

When they introduced the leash, I initially thought it was so that you wouldn’t have the whole Summoning Place chasing you all over the map. Only later did I read that it’s supposedly a solution to people kiting mobs across the map, and I really can’t understand why they felt they needed to add the leash to solve that.

Did someone drag Rockslide to the thralls you carelessly left outside your base? Don’t leave your thralls like that. It’s really not hard to make your thralls safe on PVE(-C) servers.

Did someone drag orb-throwing mob across the map to destroy your base on a PVE(-C)? That sucks and shouldn’t happen, but why on earth not just fix the damn bug instead of introducing the leash? Nothing should be able to damage your base in PVE(-C) except the Purge and the meteors.

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Boom. People have this tendency to pet and thrall spam everywhere, and the old solution was to kite a boss to that area and clean it up. I miss that.

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I once had someone lure the Rotbranch all the way to New Asagarth to destroy my slave pens.

I don’t understand this sentiment. Why, in PvE, should the E part of that equation be unable to damage your base? There are so few mobs that can damage your base already. I don’t play PvE personally, and while I can understand the issues around players luring certain mobs to circumvent the PvP restrictions, is that the main reason your base should be invulnerable to mob damage?

Yes, it is. The reason I play PVE-C instead of PVP is because I can’t and don’t want to organize my real life around a game. It’s supposed to be fun, not an obligation. I don’t want to have to choose between being online at certain hours or losing everything I have in-game.

My favorite example before the pandemic was going to my son’s orchestra concerts. ā€œYour whole base is gone because you wanted to watch your kid play violaā€ is not my idea of fun.

So yeah, one of the fundamental guarantees of PVE(-C) is that your base does not get damaged by things that are out of your control, and I like that guarantee very much, thank you. I want to keep it.

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Someone recently managed to kite the Scorpion King to a little Caravansi tent village I built outside of my western gate. He managed to kill some thralls, camels, caravan rhinos, and destroy some tents. I am wondering if that makes me the clueless noob. . . lol

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