Skeletons use fists to fight (2.5.1)

Game mode: Online official / Single-player
Type of issue: Bug / Other (enemy fight AI)
Server type: PvE
Region: Europe
Mods?: No
Edition: Steam
Map: Siptah
Revision: #316115/30665 (2021.09.01) 2.5.1


Bug Description:

Some skeletons (including bosses) do not use / equip their weapons.


Expected Behavior:

The skeletons should use their weapons again, as they used to.


Steps to Reproduce:

  1. Go to Siptah
  2. TeleportPlayer -312125.71875 29007.101563 -12235.575195
  3. Note the boss’s weapons - bare fists

Related thread (automatically closed)

2 Likes

I’m finding this happens quite frequently, and not just with skeletons - NPCs in camps on the Exiled Lands also frequently opt to fist fight rather than using a weapon. Strangely, some even choose to fist fight while holding a weapon in their hand (performing punching animations despite the weapon being visible). This last example makes me wonder if maybe the glitch is something to do with the new system that displays weapons in NPCs hands all the time (which could also do with some improvement since they frequently perform emotes while holding weapons, and look quite silly doing so…)?

2 Likes

I think skeletons bug was present before (a year or a half ago), it returned during the last update. Just like elevators that only work after the second pull - yes it came back too. :confused:


I am currently back on the official servers to try to replicate some bugs. At that time I will pay attention to the behavior of the NPCs by the way.

1 Like

Oh yes, I have that two pulls for the elevator bug as well, but only the first time I use the elevator in a session (singleplayer) - each time I log in the bug resets and each elevator needs to be pressed twice. Elevators used to always start in ‘up’ position, now they show wherever I last left them before I logged off, but it’s like they aren’t actually ‘down’ that first time. But if I started out above the elevator (having logged out with it ‘up’), it doesn’t take two pulls, only one. Makes me think maybe the elevator is partially trying to use the old system where it always goes back to the top position when reloading, but maybe just leaving the graphics for the elevator in whatever position it was left and winding up confusing itself.

1 Like

Won’t lie I’m actually happy with this, skeletons have always been annoying as hell with the 4 hit combo spam they keep doing if they miss and always lunge attacking, those undead dicks can go without weapons for good for all i care😂

Honestly it’s time we got revenge on skeletons for all the stagger

This takes bare knuckle boxing to a whole new level

4 Likes

I don’t have the 2.5 yet, but all the enemies (thralls too) do this. Usually happens when you attack them before they notice you. And if you keep attacking them, they won’t have much time to pull their weapons out.
It is useful when you fight a hard hitting enemy, but still considered ‘not working as intended’ I guess.

1 Like

I found only one human NPC who didn’t take his weapon out throughout the entire fight:

  • N’batu (Exiled Lands / N’batu’s Pack).
    • TeleportPlayer 30787.109375 103097.046875 -6834.658691
1 Like

This has been happening a lot on the exiles land, like a lot. With many of the npc in camps.

1 Like

Ah Crom, here we go again.

Thanks for bringing this up to our attention. We’ve sent note to our team about more waves of NPCs averse to using weapons when fighting.

1 Like

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