I’m just 2 hours into the game so I’m not aware if anything changes for her in the future, but as of the moment you get her, I can’t figure out what role she’s supposed to fill.
She looks like a support/dps hybrid with her grenade range passive (so grenades?), ability to get to high ground (so sniper? But Dux already fills that role) and CC (taunt, root etc) (so support? But she doesn’t get much HP so taunt feels a bit stupid)
She’s a bit of an all-rounder. I tend to use her as a secondary stealth character/grenadier. Her Tree Hugger ability combined with a well placed grenade can be devastating to groups of enemies, and she has decent range with her Ancient Pistol.
No probs. I only knew, because I remembered a Gameplay vid where they changed the level and I figured out. I thought at the start, that ANY attack will trigger all enemies, so I never got it to attack silently mutiple times.
Later in the game her role shifts completely, at least it did for me. Just hand her the highest crit damage weapon, give her the +50% crit perk from high ground and the +20% crit chance from high ground hat, and just go to town on your enemies (provided you have easy access to highground - the passive perks are mutually exclusive, sadly, but you can use Frog Legs to get there).
At least on Very Hard, pistols drop way too much in damage in the late game, especially against heavily armored enemies. So it’s only really worth giving her a pistol if you can make sure to take out a target on the spot without alerting new enemies. It’s just not worth bringing a gun to an AR fight.