The turtles do appear fixed, but yeah I never saw any documentation on it. I know this because I dared to test it out of curiosity on my server, and no catastrophic crashes, even in turtle rich environments lmao
I remembered them being a problem a while back, but it was only caused by player owned turtles back then, not the free roaming ones.
Correct, I spawned a few dozen in and placed them as pets which is while despite being on exiled lands they caused me problems. I removed them and only recently tried bringing them back, and had zero issues anymore
Oh really? Hmm. I would love to have my big turtle pet back. I might dare it.
For context I had a city with a catacombs level with giant turtles named after the TMNT along with a rat in a pen so he wont wandee off a greater rhino named rock steady and a greater boar named bebop among other references. It was impossible to get near it at all so I remotely disbanded them and recently readded the ninja turtles to no ill effect.
What do you mean? Being treated like a child, ghosted or banned?
This is normal here. Ask anyone.
This is a tradition. Letās look at their previous games.
The person who runs Funcom is a person of same kind of mentality as a tiler who goes missing and avoids you for weeks once you paid him up front to tile your bathroom.
Then you have to follow that dude and nag him to finish the job - but then he tells you that you are rude.
This is how things are run here.
Software reaches sell-able stage - sell it as early access (people expect you to finish the game, but you are under no obligation to)
Ok we have the money (rubs hands) letās move to another projectā¦
What is sickening is community and youtubers who are normalizing this.
It is unfortunate.
But it isnāt the community or YouTubers which are normalizing this.
Nor is this cycle of never finished, dubiously tested, games being released well before they are ready unique to Funcom.
The industry standard has lurched that way.
When is the last time Ubisoft or Bethesda released a game that was good to go on launch day?
Why bother finishing a game when modders will do it for you, and without compensation?
QA is dead time and wasted money, in the buyer beware environment, customers will QA it themselves and like it, or complain, but almost never get a refund.
Itās horrid, but there is blame enough for more than just a few targets. Even without the forums and video channels, these wares would still be shoveled, steaming and only partially digested, onto the market.
This is why I say that we, the community/gamers are doing this.
We give them money so they can feed us dog poo.
Letās just wait for reviews, letās not buy unfinished games and the game dev industry will have to change or go out of business.
2 hours refund time on Steam is often not enough to find out that there is a problem with the game.
Letās look at Conan, you start the game it looks beautiful, there are creatures crawling in the grass, vultures flying in the sky etc.
But the further north you go the more unpolished the world becomes, no more crawling stuff, no more birds etc. And you need to play few weeks to notice how unbalanced and unfinished things are.
Anyway new generation of gamers seems to enjoy it, paying to be treated not seriously.
We have talked cultures before
In my part of the world once you took money you have to provide.
If you donāt then you are branded a silly person at best and a fraudster at worst.
Iād simply call it ālate stage capitalismā
we both probably come from a time, where gaming wasnāt multy billion dollar industry in which the consumer were also mostly the producersā¦
now it is ājust businessā and the product is not at the centre of the industry, but the profit.
What shareholders want is unfortunately more important, than being proud of your product.
Thatās why I much prefer indie studios over megastudios with their so-called overhyped AAA games. When a company spends many times more money advertising their new game than actually developing it, the best interests of the audience is probably not a high priority.
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