Yea I do, not constantly as I play with another person and occasionally they want to take a break from this game so during that I either play a bit on a separate character or just do other stuff till they wanna start over again or something.
I know that there are a lot of mod authors who find their main entertainment in making the mods and don’t really play the actual game, but in my case that’s kind of backwards… I pretty much know this game inside out and I made the mods to compliment my gameplay (which is probably why my mods are typically a bit different and more “straight to the point”)
Now in the last months we’re taking a break from playing so I didn’t get to play as much as I’d want to in the last chapter, but I did spend a ridiculous amount of time with the community and supplying info for them so I’m pretty much in the loop. In fact I did make a decent amount of bug and exploit reports some of which are getting fixed now (hopefully).
I am more than certain that Funcom has learned a lesson from both of those incidents… They were separate types of issues btw, so while it was unfortunate that they followed one another, they weren’t related… well unless you count their employees being a bit overworked and possibly less attentive due to all the deadlines.
Unfortunately these things happen, but I hope they won’t happen too often.
Again, not so much lying as they’re unable to deliver due to circumstances outside of their control. That’s why they very often are reluctant to answer questions, because every teaser or hint might be taken as a hard promise by players and then they try to hold them accountable for it.
This new Age format pretty much kept them on their toes the whole time… You’re probably not aware, but a lot of the things that were revealed today were planned for much sooner… they simply couldn’t meet the deadlines.
For example these barkeeper and patron thralls… I think they were meant for chapter 1 actually, they just couldn’t fit it in…
And the whole transitioning of crafter thralls to followers that they mentioned today… That was meant for Age of Sorcery and has been pushed back ever since…
A number of forum users called them out on this several times that these 3 month cycles seem to be unsustainable and they need some additional time to actually fix issues and properly space out new content a bit more.
Hopefully now that they’re adding a 4th chapter and will try to alternate between focusing on new content and refining and fixing old content, they’ll have a better shot at actually getting done what they planned.
Don’t get me wrong, I’m not saying there aren’t issues, I’m just saying a lot of it was not in the hands of the actual dev team, but rather coming from upper management.
In any case, to me it looks like they’re definitely trying, both on the community and the gamedev front
I know that a lot of people have “given up” and became a bit bitter, but I still haven’t lost hope 