Hello. I played CE around 700+ hours, 100 of them was on Isle of Siptah. I did all content there including new locations and come to that question.
So, why developers spent so much time and resources on this map instead of improving Exiled Lands one?
Lets compare - if you check server browser and count all ppl who playes on Siptah map servers you barely count 500+ players. Also if you check Steam achievements you will be shocked how little players base has ANY achievement from Siptah. That means that most of ppl who bought CE didnt bought siptah at all and dont even tried it.
That leads me to question - whats the point of developing new content and bug fixes for map woth 500 playerbase?
Age of conan (its another funcom game) for example has around 200-300 ppl playerbase on both servers but there are no new content for that game for years, no techincal support, no gms - nothing. But AoC has ingame shop and payed subscription which CE hasnt, so in financial term there are more value in developing new content for AoC then for Siptah (!). But FC doesnt. instead they keeping updating that “dead” island.
Also, about the island, what we have here? Tons of korean-mmo style grind, with tons of random, in a game with full loot, ok.
What are these?
- random emotes (nuff said) on siptah, that are NOT random on EL
- way less legendary chests and bosses that drops keys to them (on EL you have tons of bosses with keys and chest lying next to them in 1 meter!)
- you dont have many recipes or resources from EL on siptah, for example you dont have Silent legion armor, yes, you have Black Knight armor, but it comes from SURGE that you need to spawn, and farm 1000 ??? for t4 surge, kill all tough bosses and pray gods of random to drop silent legion piece that can be turned into recipe for 100 eldarium ingots at bench. And only than you can craft it, but without t4 armorsmith it will be worse, so you need to farm that thrall too but there is a problem…
- too less named thralls on Siptah. yes, they added npc camps (with tons of mobs but no named thralls because of RANDOM chance to spawn which are TOO LOW on Siptah) but believe me you will spend 10x more time farming them that you do in EL.
- also there are too little good t4 fighters that you can farm and use in battle. And their spawn chacnes are too low (compare that to cimmerian berserk spawns on EL)
- chests that scattered across location and in npc camps drom s*it items and they are not themed, for example Grey ones chests can easily spawn with fiber or just leather in it (thats hilarious).
Also Siptah dont have storyline and no global purpose (get rid of bracelet on EL and what we have on Siptah? Perform a t4 surge? Really?), its lore are a mess, it has cinematics but their story are dumb, like bunch of monsters that posess magic powers ran away from primitive humans and locked themselves inside that dungeons and then for centuries just degraded there. Only me thinking that this is stupid? - too much random and grind overall, you cant just play on Siptah, you need to FARM (remember Sigils that drop on death lol?), always farm and grind, and if you play alone or in small clan you are doomed to farm that for very long time.
In long term Siptah brings NOTHING new in game mechanics, now new bosses with new tactics, dungeons looking good but they all are copy-paste with some additions.
So, besides all of that, why devs abandon EL and creating new content for Siptah still? Will we ever see Quests, new locations, new bosses or anything new for EL in future?