So when this madness will end?

The thing is: To those who it does not happen, it does not happen.

Nature and reality are not democracies, they do not work on majority vote.

There are hundreds, maybe thousands of players who never had problems enough to even seek a forum to post about it.

But I do foresee a problem in the near future.

They say the next companion is Freya, and given how companions are designed, and despite them saying “no romance” period, there was a time …

On top of not really cheering up the survival aspects, the only thing that makes this game unique, they are really going through the limit with the “theme park” mechanics. Which is all good until it starts to make impossible to “survive” so to speak.

As all these “rails” are put in place, the game focuses on beaten paths and forgets.

I say bazaar items, but what it really means is that they are worried too much about put gimmicks in the game to attract a crowd that will never be satisfied with the game because to them IT IS THE WRONG GAME. Simple as that.

It is like a vegetarian restaurant start to offer poor quality steak in the hopes the new costumers will like vegetarian food. “Some, might”.

And the “mindset” of some folks prevents them to noticing the difference between majority vote and statistical correlation.

It is like this: You saying there is a problem because 100 people see a problem is majority vote. There isnt any real evidence of a problem, just what people think is a problem. Sinking into foundations is A PROBLEM, one which you can mostly play without minding it.

When you say: Where are the “majority” you speak of, if mostly, less than 1000 players talk about it and the steam alone has over 5000 daily average players ?
How do I know that ?
I have a list of ignored posters here, and on steam, and a lot of them intersect. With some few exceptions, I dont see messages talking about it, because I have most players talking about it ignored. Some try to mask it, but they are also the same person with multiple usernames.

I have coded my browser through AdBlock to remove the actual link in which the message says “blocked”, but often I see a stray “alt” using the same phraseology another ignored account used.

That means, either it is the same person, or a person repeating what someone else said.

Again, majority vote, one thing, statistical correlation, another.

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Let’s give Captain Hindsight some + social strokes!

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Neither does game development, or software development in general. In my 25 years of professional software development, I’ve never seen any of my employers react to a high-severity bug by saying “it’s okay, we can ignore this because the software works fine for majority of the users most of the time”.

That doesn’t mean they’ll always drop everything and dedicate all the resources to that bug. There’s triage, there’s prioritization, there’s analysis of the impact of the bug on the users, the revenue, even the reputation of the software. But it’s never, “eh, who gives a shіt, let’s ignore the whiners”.

It also doesn’t mean that the prioritization process is as straightforward as “it’s only 5% of our users that experience this catastrophic bug, therefore we can keep it at the bottom of our backlog perpetually”. It doesn’t work like that, at least not when you’re working for a serious software development company, with a widely used product. The fact that you don’t seem to be capable of comprehending this speaks volumes about the professional experience you keep boasting about.

More importantly, the key takeaway that you and your cronies here also seem to be incapable of comprehending is that content development and bug fixing is not a zero-sum game. It’s something we regularly tell people who scream that Funcom shouldn’t develop new content because of the bugs, and it works in the other direction too.

So you literally have no rational motive to keep shіtting on people who complain about game-breaking bugs. And yet, you insist on doing so. Why? Well, if it’s not a rational motive, then it’s a personality trait. Maybe @stelagel, being a nicer person than I am, can still keep believing that you’re a nice guy. Me? I’ve peered behind the curtain and seen who the Wizard of Oz really is.

Not that this will have any effect, since you’ve never demonstrated a shred of capacity for recognizing when you’re wrong.

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Thank you for illustrating my point :smiley:

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Okay, lets blame everything? After 25 years of experience, I could place you at the junior level, or associates degree. I know that can make you a self claimed expert.

My level can write an ecma compatible script through udp sockets (and now web sockets)… each udp socket can be from any language capable of doing udp. It’s truly agnostic? :adhesive_bandage: :thinking:

I shelved it. I’m not writing an assembler that does magic thinking, like A.I., especially in the tavern chat. :laughing:

Okay, what are you talking about? What is that supposed to mean?

The little fragment that you quoted was part of a longer sentence with a bigger context. In case the translator didn’t handle it well, here’s what it meant:

  • Many forum users say that Funcom should not make new content until they fix big bugs.
  • When they say that, people like me explain that stopping content development will not help fix bugs.
  • The same logic goes the other way: fixing bugs does not have to stop content development.
  • Therefore, you have no reason to be rude to people who complain about bugs.

I hope that helps you understand me, and that you can help me understand you.

To place me at any level, you would first need to know more about me. Which you don’t. But feel free to keep attacking me if that makes you, or @tarazuri, or @KorgFoehammer feel better.

That’s useful, but I have no idea why you’re talking about it. What’s the point here? Are we supposed to try to rank each other’s knowledge and expertise, and “prove” who’s “better”?

I hope not, because that’s childish.

Again, what’s your point?

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I admit I left off the period or comma. :man_shrugging:

I’m not shoveling :poop: your way. There is functional objects that deserve better credit in the makings. Look at Funcom… it’s finding ways to still make money. That is just one of the listed items we could explore.

Oh don’t forget I play solo. I want to play solo. I know it is hard to balance that much.

Anyways, thanks for the work, today. It didn’t affect me except a new little exploit. Seems like you got some time on your hands.

oo

:man_shrugging:

At some point the unwillingness to improve communication becomes intentional obfuscation. I tried meeting you more than halfway. If your preference is to never be clear, there’s nothing I can do about it.

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You forgot his most powerful method though. Pretend they don’t exist and blame everyone who does notice them on thing they download onto their PC’s (even if they aren’t playing on PC). :wink:

Well how else can he flex his smug superiority that exist only in his own mind? :woman_shrugging:

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That argument is overlooking an important fact - There are even more thousands who have had problems, even severe problems, and have still never come to the forums to post about it.

The simple reality of gaming, in every game, is that the large majority of players never visit forums, not to learn, not to see updates, not to complain, not ever. The number of people who post on forums is always a small number compared to the total number of players. The only exceptions are games that are still in alpha/beta/early access in which the developers are extremely active in communications with their player base, and even then it only happens if the player base is small to begin with. Other than those few exceptions, the large majority of people either complain to their friends while they’re playing or simply stop playing if a game has made them unhappy enough, and they do all of that without ever visiting the forums.

So while forums are never an exact representation of what the player base is experiencing or how they feel about the game, what they are is a sampling, an approximation, of the player base. Not exact, but still a pretty good feedback system. What forums really do is act like a warning system, the canary in the coal mine so-to-speak.

If a new patch is released there will be extremely few posts talking about how good the patch is. Instead, almost all of the threads will be complaining about the aspects of the patch that people don’t like. If 50% of the threads/posts are complaining about “Feature A” and 25% of the threads/posts are complaining about “Bug B” then it’s a reasonable assumption that more players are unhappy about the new Feature than about the new bug. Is that an absolute fact? No, but ti’s still a reasonable assumption.

These are approximations of course because, again, the majority of players in most games never visit the forums for any reason. And there are only very few players that visit the forums over and over again. Forums are not a democracy, but they are quite often a fairly good statistical representation of the overall feelings of the player base.

If a patch is released and the daily player count drops, and there are a lot of threads complaining about “Feature B”, then you can be darned sure that the new feature is causing lots of people to stop playing. Nothing in life is guaranteed, but that’s still a strong reason to re-examine Feature B and think about changing/fixing it.

Or… if a patch is released and the player counts do not go down, but there are still a lot of threads about “Feature B”, then it’s still pretty obvious that a lot of people are unhappy with that feature, it’s just not severe enough to make them stop playing. But even though they’re continuing to play the only logical assumption is that a lot of people are unhappy with the feature, and it might contribute to making them unhappy about a game.

So your statement is true, “There are hundreds, maybe thousands of players who never had problems enough to even seek a forum to post about it”, but the problem is your statment completely ignores the larger reality of how forums work and the function they serve.

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People can (and often do) use numbers to lie. It’s a really classic way to try to prove one’s point to take a set of numbers or statistics and present them in a way that gives a completely false impression of the facts behind those numbers.

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But did the numbers lie or did the people distort the presentation of the numbers in order to lie? :thinking:

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Well, we know seven probably has evil intentions…

(because seven ate nine…)

(I need sleep…)

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Indeed, the numbers lied. The rest is political. There is something not native here. I can draw upon assembly instructions and present a solution. That being visual and not fair to other types. Because a visible equation is not wanted as a source, which leads to wrong hacky jargon. :adhesive_bandage: :smile:

Then proceeds to insult part of the player base :roll_eyes:

What I know is I learn a lot arguing with you :grin:

My first PC was a T99/4A. Yes it played games, it also had data cassette memory :astonished: With in a month I wrote an app that did the D&D town encounter roles, and could spit me out an NPC in a minute. I believe it was GWbasic. Which at one time I could read and write better then English; because it made more sense.
I got my associates in computer operations in 88. And after looking for a computer operators job for 6 months went back to working agribusiness; feed mill.
I can do basic modeling, am pretty good at texturing, have rigged and animated characters. That makes me an entry level amateur :grin:

On live I am still logging out on a nice patch of sold ground and am not destroying my base to dig thralls out of foundations again. But I haven’t had the everyone fall through issue in a while, or the not there stairs.

The biggest issue with Conan is how variable peoples experiences are.

I don’t see them as being different.

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The difference is simple. Number are numbers. They neither lie nor tell they truth. They simply exist. They have no intent, they have no agenda, they just are.

People on the other hand do have intent, they do have agendas and they can either lie or tell the truth. So the difference is rather apparent. A number is simply that, a number. A person on the other hand can use a number to either present a factual statement, or to skew perceptions and make things appear to be other than what they are. It is never the number however that is at fault, it is the way in which the person uses the number that is the crux of the issue.

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Complex numbers are more than that. They could represent a fraction by algebra means. They could represent static values by calculus. Of course, we want it to look just like regular “speaking” math and able to pivot data structures. There is no forward direction from here about this until implementation. It’s just :sunglasses:

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While this is true it is also not really relevant to the question of whether a number can lie or not. :stuck_out_tongue: But I do appreciate you speaking out for our friends the numbers. :smiley:

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