So when this madness will end?

I had 1 year of reverse engineering hec code with my brother and we made a nice little gem of a homebrew. So what does that say about all your neat acronym datbase knowledge compared dumb ole me???

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And that, ladies and gentlemen, is why you don’t get into a pіssing contest with random people on the Internet. Sooner or later you’ll run into one who is cooler than you are and has no qualms about giving you the medicine you deserve :stuck_out_tongue:

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I’m not the judge(1) or (2) referee. I made no bias(3) upon such database, so not me. I put forth a platform and program environment for software engineers thinking outside the box. I automated the typical software engineer into (relative) code. I must have been bored, but I already moved on to other platforms. I looked back at it like a mind-map, which was popular, but tmi…

Numbers? That’s like saying words can lie. People lie and they use words and numbers or images to do so.

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Seriously,
It would take more than a “redesign”. It would require a total rebuild from the ground up using the correct DBM for a game this complex. Keep UE4 or upgrade to UE5, it makes no difference until you get to the bottom of the source of issues.
The unfortunate thing about it is the consequence of that rebuild would be a total wipe of the entire player base. This is because you cannot migrate SQLite to SQL due to significant Syntax differences.

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And how :grin:

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Whether the numbers were manipulated or presented falsely they both amount to a lie. And people have been messaging numbers for years to show what they want them too.

For years numbers showed smoking cigarettes was not bad for you.

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It’s not the case (I read your giant post about it the other day).
It just doesn’t work the way you think it does… this is not a corporate application or website… or even a MMO. The game only uses the database to periodically dump data as a save… it’s not actively using it to somehow back and forth store runtime information. It loads it when the server starts… keeps everything in memory… periodically writes out info in a one-way fashion… the game would function exactly the same even if you take away the database completely.
For this purpose SQLite is perfectly adequate.

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That’s where you’re wrong.
SQLite is single threaded (even if it is incredibly fast).
THAT is where the problems begin.
It doesn’t matter how superfast/overclocked you might be (you’ll be causing your own problems with it).
Function Calls and Polling
You mix that up with multiple players being active at the same time and adding to that the demand of keeping track of NPCs (especially the new/up and coming).
It was a nightmare before and it will be worse this time if the programmers don’t address it.
I’m certain you are aware of the “Falling through foundations” bug.

Trust me. I know the difference between a sandbox and an MMO.

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I don’t think you understood what I just said :man_shrugging: but no, I most definitely don’t trust you :joy:
I’m not here to argue, I informed you that the problem is not what you think, make what you will of it.

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Okay. I’ll concede.
Forget the trust factor.

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No, the numbers did not show that. Insidious people who cared only for a different set of numbers (mainly the numbers in their bank accounts) presented false information to give the appearance that smoking cigarettes was not bad for you. Again, it was the people who lied. And they KNEW that they were lying and did it anyway simply to earn profit at the expense of other peoples lives.

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That’s true.
However, the problem of thralls falling through the foundation to ground level is a recurring problem in my single player game.
It is not observed only if the foundation protrudes only slightly above the surface of the earth. There is some minimum at which this does not happen.
And at the same time, thralls almost always sooner or later fall under the mesh if they are not placed on a foundation or on a carpet.

There are many stones to turnover when comparing s-n-u-f-f. That data now rests in storage. No one believed in it, as it is heavily censored (by name). That wasn’t cool.

It’s far out! I still have not found anybody that can spot the Moon lander in front of Moon. The dark side of the moon conceals much from view. Where are the pictures? Who took them?

No, the numbers never lied, it was people who were doing the lying. You’ve just provided an argument against your own argument. An honest interpretation of the numbers always demonstrated that smoking cigarettes was bad for you, a dishonest interpretation tried to lie and pretend that it wasn’t true.

The numbers always told the truth, it was people who were doing the lying.

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Sounds plausible, but without access to source code and profiling data, we can only speculate. What you described is certainly one possible bottleneck.

About this! I’m playing in a PS5, and Siptah always freezes and crashes on Single Player. But in official and private servers it works perfectly.

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But I agree with you when you say that repeated content in the bazaar is available for far too long. It should be less time, a week tops. And I still say that some of the stuff in the Bazaar is way too much expensive.

What comes to bazaar items.

Why I don’t own them? Meaning; go offline → no bazaar items.
How hard is it to add conditions and if/else statements to check that you and your other personalities play solo.

Is it truly so important that other players (online) won’t get stuff they haven’t bought? (Funcom don’t want to use gateway drugs, or what?)

It’s not about conditions and if/else statements. It’s about where to store the list of the things you’re allowed to use. And by the way, don’t take this post as a defense of Funcom, it’s just an explanation.

If the list of entitlements (as they’re called in the industry) is stored offline, then someone will figure out how to modify it and then offline players can have all the Bazaar items without paying for them. If it’s online only, on servers under Funcom’s control, then you have to figure out how to hack or trick the game into believing you paid for it when playing “offline” (or on a private server under your control).

True, there are ways to safeguard against this, but: 1) they’re not infallible, and 2) they require more development effort and Funcom always goes for the cheapest solution they can.

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