I’ve already seen folks discussed this, but not as much as 2H sword, so I feel the need to emphasize them again. I really tried to like these new changes of combat animations and movesets, I‘ve tested them for many hours, but I really don’t like them no matter how hard I tried.
2H sword is quite useless now and the reason has already been discussed many times, so I won’t mention it here. Now Spear also sucks bad, because it can only thrust forward with only one direction now, which is not only dull but also completely useless when fighting with multiple enemies, I can only dodging or switch to other weapons when there is more than 1 enemy at a time. The horizontal swinging attacks are completely removed which I think is really unnecessary, yes, spear is mainly for distant thrust attack but swing attack can give it more combat flexibility when encountering multiple enemies, it won’t jeopardize its main function, why remove it, I never saw people complained about it. As for 1H longsword, the new light attacks seem to be slower than before, and it always only swings with 2 same directions, upper right and lower left, it looks dull and not very useful either, I feel like it’s easier to miss my target with new attack animation.
Spear and 1H longsword used to be my main weapons, but right now not so much. It really seem that Funcom didn’t do enough testing before they push out these changes, like they just want pushing ideas, forcing players to change weapons, especially the two new weapons they introduced by new update, with these changes.
I really hope they can give us a choice to rollback to old combat animations and movesets, those who like and willing to test these new changes can still keep testing them, everyone happy.