I know, the chance of funcom addressing my statement is low, and this may be a waste of time… but before i go bat **** crazy on review channels and live streams, its best that i try the official channels of communication first… that way, i’m more credible
I also understand that comunity managers have limited powers to talk on some subjects, so i dont blame them… anyways…
We have had bodies staying in games disabled on offical severs before, when there was an issue. so this is nothing new. I wondering why, with the current bugs and crashed, its not disabled again?
I understand that it part of the game, that you should have to get safe before login off, or that you can’t just log out in a fight to protect ours self. That’s fair… but what is not is;
I’m on and official sever, not once died to a player or monster on this server and have a good 250 hours on it, yes i’m that good
It’s an active server and during raid times and the hours leading up and after, the server is always full. Took me a good 45 mins today, waiting, to get a spot on the sever, and that was an hour before raid time.
So i running around, got some loot to take home to may base, and i use a map room… BAM! crash. This sort of crash can happen anywhere, its a load error that the team has not properly captured and they let the game crsh out ><
Its not a new bug, and i have reported it over and over, for a good 2 maybe 3 months… its still their. I understand, the team had a holiday, i understand it takes time to create a proper fix. I’m fine with that but why then, when its a known issue, that leaves your player vulnerable, due to a crash, have you not disabled ‘players stay in game’… until the game is more stable
I crashed out, and was lucky i managed to get back in within 10 mins of hammering the button. I was about to die when i logged in, about to die on a obelisk like a nice little loot pile of epic amours and legendary weapons, with stack of steal, for anyone lucky enough to teleport to the same place.
Why should i lose out to a game braking error? What is the benefit of this? what is it adding to game play?
I know it makes me think twice about going out in any good armour if the server is full, because i may die from a crash. It’s this how i meant to play the game? or is crashing out and dying part of the game?
Funcom, if you have the balls, please explain your reasoning.
I hope its not a case of… ‘‘well the game developers envisaged people stating in game, and we like the idea, so sod the problem it stays’’ (oh i have met them types, pure idiots :P)
Anyone else reading this that agrees with the issue raise, and that players staying in game should be disabled until the game is more stable, please chime in… or even if you disagree, would love to hear why.
I don’t think funcom staff will even look at this post unless it get some activity (maybe its only me that gives a dam, in that case, oh well )