Is there any reason we still aren’t able to craft all the recipes from lower tier benches in the upgraded benches?
I don’t understand why I can’t make heavy padding in the Garrison or Campaign Armorer’s Bench. I understand that by that point you would want to make the best you can get, but private servers and modded servers have quests that might require you to do something with those items, or maybe I want to make a non-epic armor to help another lower level player get started. It makes zero logical sense as to why I would have to spend all those feat points to learn the best benches, and then lose the capability of crafting the recipes that I have already learned how to craft unless I have both benches. This also applies to the other benches as well. Why can’t I make an Iron Broadsword in the Garrison or Campaign Blacksmith’s bench? Maybe I want to help another player without giving them too OP of a weapon for their level? It’s pretty ridiculous. It’s bad enough when all of the new benches were added and we have to have 20 benches to craft everything, and still have to have two blacksmith benches, two armorers, etc. in order to have the ability to make any item.
I think its a design decision to reduce clutter. I know when I created a mod adding new armor, I placed the epic versions on the Campaign/Garrison but not the non-epic versions.
But I think its a bit goofed because vanilla epic armor appears on the lower stations.
Yeah, and I mean if they were worried about that all they have to do is add a dropdown to filter items by grade for like mid, high, epic items etc. Or auto sort by highest grade stuff shows at the top so you don’t have to scroll through the lower tier items to get to the higher tier. There’s no logic behind it. I think players would rather have less benches and be able to craft everything theyve learned, at least on pc when its easy to just type what you’re looking for in the search bar
IMO the filters are getting pretty cluttered themselves. For me its awkward to use.
I dunno something needs to be done to just make it easy. But I haven’t quite figured a way to make it work. I wonder if at the very least the paddings should be on the tanner’s table.
Improved benches can do it all, but lask the bonuses of the Master benches, which means I have to have an improved armorer’s bench for making armor for non-leveled thralls and dancers, climbing boots, etc.
Not only do the newer benches have a ridiculous footprint, looking at you Giant and Precision Firebowl Cauldron, but, as with the Blacksmith and Armorer’s, you lose the ability to craft items and, subsequently, have to make room for the Improved benches.
Also, why l can’t I cook regular recipes on an Improved stove? I build a beautiful base and it’s cluttered with a thrall squatting over a campfire?
I’m always the odd one out on these forums I guess. Although it seems I’m always in-line with people in-game. Maybe says something about the forums?
I like that the high end benches only have the high end stuff. I like the size of them too. Really helps to make the room look nice! If I were to change anything about them it would likely be to add animations to them. And I would add the missing high-end Tanner’s Bench probably too.
For sorting and filtering the only place that’s needed is for the hand-made stuff. Especially if you have a few of the DLCs. After adding T3 building that list gets really long and remembering and typing names becomes kind of needed. I don’t think I would filter though - rather I would add tabs.
I miss the good ole days when you could squeeze an entire base minus the pens and WoP under a maproom in one layer. If you did multilayered then the entire base plus WoP.
I cant really understand the logic behind this being “a thing”, as it does not really reflect the usual game practices or the reality of the thing.
It is a known fact that you cant “microwave” things the same way you “camp fire” them. It is possible you can make a sword in a high end blacksmith and in a simple rough forge, IRL, but the quality and possibilities are different.
That being said, the most likely reason is to make it easier to find recipes as the model they use for their UI is not scalable.
What could allow for more recipes, despite the reason above, as some stations could inherity many recipes, would be for them to change the UI for one more in line with the modern MMORPGs which shows a list of recipes and many methods of ordering them, and only show their thumbs and details should you click on them.
This has the added bother of having to select and add the recipe to queue, as you need to click it to show info. However it is a more scalable model, as you might put hundreds of recipes in the UI, which would be a nightmare in the present UI.
At the end of the day, it is the same as many other things people say in this forums: There is a reason to be the way it is, or not, and it boils down to choices, good or bad, still choices.
But chaning the UI to a better model would be good, for many reasons, not only the quantity of recipes.