Thank you, @Ignasis.
Win 10 pro for Workstations, 64-bit
Direct X runtime 12.0
GeForce GTX 1050 Ti
CUDA cores: 768
graphics clock 1354 Mhz
Total Available graphics 12264 mb
Dedicated vid. mem 4096 MP DDR5
System video memory 0mb
Shared system memory 8168 mb
PCI express x16 gen 3
Doesn’t matter if I’m on a server with zero mods, 5 mods or 25 mods. Even the 25 mod server runs with less stuttering than the server with only 5 mods.
Lighting, flames, doesn’t matter if it is one light or a dozen, the stuttering is most pronounced when first nearing the object.
Plants (Vanilla aloe primarily) seem to cause a hangup until the area is loaded in.
Sepermeru buildings always, always causes lag. Particular areas are the Temple Quarter around the priests and further down by the workstations (think it is Carpenter), also around Conan Tavern, a few other places that I am not recalling the surroundings (Wall area, prison).
The build set of the Stygian buildings also creates the lag. 2 pieces in particular along with the Door that can be spawned in. I think the spawnable window as well if memory serves. I don’t use them because they lag horrifically. And forgive me if they’re not part of the vanilla admin pieces.
Given I’m not in game and running through it at the moment, is hard to give specifics there.
The memory leak is so apparent, and when I have to go into taskmanager to force close because the game has hung up (the warp system is Funcom) particularly with /home but some times, just admin right click ctrl to jump around the map when chasing down issues, running to players and the like… any who. I’m not sure if the mem leak goes hand in hand with the stuttering or not. I cannot pretend to know the mechanics of the entire thing.
Is there anything else needed? 2 drives. Game runs on a SSD and the save files are on a separate regular drive.
Thanks again, Ignasis.