Why doesn’t stability travel from inverted roofs to ceilings, because there doesn’t seem to be any benefits from it not doing so, except it causing some annoying situations?
So lets say I wanted to create a ceiling between two roof pieces, each of them have 80 stability.
Yet that is not allowed.
However I can attach others roofs without any issues…
But I really want the ceilings there so I build a pillar, however now it wont snap to it…
So to fix that you have to dismantle the roof pieces first…
Then attach the ceiling and then the roof pieces…
What is the reason for that, because besides the pillar having to be there it makes no difference in regard to how you can build anyway.
Is this a bug and if so it should be fixed, and if it is intentional then it ought to be changed I think, so stability can run from an inverted roof to a ceiling.
Roofs SUCK in this game…I usually don’t bother with roof pieces–which is sad, because it means all I can do are roughly box-like structures. On the other hand, I don’t have to deal with this nonsense. I hope you can figure it out/have it explained, because I’d love to hear a solution.
We rant about this since forever, but fixing has been incomplete until now.
I think the problems have to do with the more complex geometrics of the triangular pieces, like they should transmit stability via their sloped sides (not their tip, which they did only for the Inverted Thatch Triangulars), so the stability could come from different heights. Another annoying problem are the Inverted Sloped Walls in combination with triangular shapes.
So till they put enough work into it (I wonder how these things work in Rust), the rectangular stuff is much easier to build with. I personally love to use triangular pieces, and I worked out a complicated system of double roofs with stabilizing ceiling pieces inbetween over time.
I know how it works and to workaround it, and don’t really think there is much i can’t build. It just doesn’t make a lot of sense some of the ways you have to do things, because the building system can’t figure it out if you don’t do it in the correct order.
And personally I think one of the worst and most immersion breaking experiences in the game, are the box structures that people build, because you run through the very nice environment and then you run into 15 of these in various sizes. (Now i just quickly made this to illustrate how it feels :D)
Its all about stability, once you have figured out how that works and how to “transfer” it around the structure you are trying to build, you can do a lot of things, its just those small annoying things that if fixed would make a huge differences. Like either making fences so they can be sloped or make it so you can’t run on them, both solutions would be better than it currently works, because you have to make huge walls or people will just break in.
That castle on the left is one I made and it used to have a balcony where the wall is now going around it.
Just below the dragon head you can see the roof of this building…
The wall as you can see in the left side is the bottom part of the one in the first image and I think its like 10 or 12 foundations high, whereas it used to be 4 I think. But because the terrain is not flat, and you can’t make sloped fences, we had to make the wall the same size all around the base, because otherwise people could just break it. And to me that is just stupid… those huge walls ruins what people build and could easily be fixed by simply making it impossible to run on the fences or make sloped ones.
Exactly, I understand why people build boxes, because you get robbed otherwise, but its just lame when you can do so many cool things and it adds so much to the game, when people build interesting things.
This is from inside the castle… Just in case you was wondering
Just can’t attach a normal ceiling, but the wedge one or stair is fine.
PS. Just want to add that in the solution where you destroy the inverted roofs and then add the ceiling and then complete the roof afterwards. If you then destroy the pillar the ceiling will collapse, but also the inverted roofs will be destroyed, which again makes no sense, because the structure is working fine without the pillar being there in the first place, so they ought not to be destroyed if the pillar is.
Currently building a roof on a large building using roof corners and roof tiles Turian.
Stacking door frames up for support. From ceiling tiles and foundation walls about a third of the way done without door frames takes forever to place pieces.
I wonder how they managed that. I never managed to get past that setup – not if it’s done the way @Muelee showed it, with only one wall of vertical difference.
However, if you can afford to use foundations instead of walls, you can place fences on both levels and avoid having that gap.
Well we had one from the server test our fences, and he could pretty much run on them or jump over them and its not hard. Its hard for me to show it live
But you crawl to here:
And then you spec double jump and the moment the fence push you off, you jump on it like this, its not difficult.