I want to make it clear that what I detail in this post is my gaming experience with conan and funcom.
I have been playing conan since its inception, and like many others we have eaten mistakes after mistakes, but we thought it was logical that it was because it was in early access. Funcom’s working method was no longer so logical when they fixed a bug and the next patch appeared again.
funcom suffers from a horrible lack of communication but not now but since its inception. I explain his roadmap in a post on the steam forum, which the vast majority have not fulfilled at any time or others that are really useless.
- Agriculture: currently only used for decoration, more resources are collected with the sickle than using those pots and see that it has an easy solution, they only have to do that at the same time that the plant produces some seeds. * Pets: if you leave them in the corrals it only produces manure and it does not matter if it is a gazelle to a lion only manure. The only way it serves to have pets is to escape puppies, whether we raise or speak and the pets only serve to produce manure or use them to walk around the map. * mounts: from the beginning it was thought that it was something easy but before it gave problems and The graphic engine and other errors were blamed and their implementation was denied. They are currently used and it makes us think, why could it not be introduced before?
- slaves: currently they are a little more balanced but they are still used by players to eliminate bosses without the player moving a single finger. a feeding system was implemented shortly after it was eliminated and in this case it has been improved but the problem It was and is that once the server was abandoned by the owner of these slaves, they remain in the world until the end of time. We wanted to implement a city-type life system for the slaves, both the idea and the implementation were eliminated. * MAP: the map was going to be much larger but as always funcom wanted to cover much more than it could and the result is the map current. The enlargement of the map has been carried out as a new and independent map, of course it is under payment and of course without being able to interact between them.
- servers: the servers have a disastrous performance, it is assumed that the capacity was maximum 70 but due to the activity of the players, their constructions, etc., it cannot even with 20 players causing horrible latency and ping uploads. Regarding the game I would like to emphasize
that the game itself has three levels of difficulty that are not reflected in the type of server, all have an ultra-easy level. Funcom creates possible configurations for servers that later neither implements as the limit of slaves or in the case of siptah the dynamic pvp that if they do not know it, it avoids that structures can be destroyed without the attacker as the defender being online. * Construction: is a good construction system, the problem is that players abuse, and build structures of such size that they occupy large areas of areas, I have come to see servers with almost the entire savannah area occupied and fortified by a clan and the initial area totally walled avoiding the passage to the rest of the map to the new players. * dungeons: except the last two and siptah the rest are ashamed. pitiful systems, small, easy to not be able to. An example is the one from the north that only by dodging the skeletons and the boss can the recipes of the silent legion be obtained. - DLC: as every company has had a dlc policy, EYE seems fine to me and thank God until siptah has been only aesthetic and has been ridiculous, an aesthetic without coherence where you can clearly see failures between a temperature system and your own aesthetic itself. Regarding siptah, we can see many interesting news and many players want them to join the lands of exile. I would NOT like to think that funcom is gradually integrating improvements of siptah (paid dlc) in the land of exile so that those who do not have the dlc can enjoy it, otherwise we have paid for the rest.
- Temperature: an adequate system and correct operation except in siptha that does not appear or is minimal. * Combat: the truth that in my opinion few complaints is currently being improved effectively. * PJ TRANSFER: it is a … IT IS NOT REAL, what is asked is not a one way way where the end is an unofficial server. The logical thing would be a two-way interaction between both maps and I want to make it clear that it would be the interaction between official servers without including the unofficial ones and the unofficial ones among them. Being able to jump players between official servers in search of other players or simply switch from one server to another without having to create a new character in each one.
Currently the servers are empty and from what you can see it will not improve, the answer that funcom gives to many questions is to create a private server or so it seems. the content of testlive is very good but the expansion of siptah if it is only that is unfortunate on the part of funcom I hope there is more map. I hope that the players do not bother to give my opinion, but currently in both pve and pvp servers once all the dungeons are done, all the recipes and the lore are obtained. In pve it will only remain to build and in pvp only the combat, I hope that something else is added to enjoy for both of us because but the conan is in a dead end.